Seven labels, with five tiers for ordinary gear
The inventory separates ordinary gear into Common, Superior, Master, Epic and Legendary. Junk and Quest are special item categories, so they do not sit above or below the equipment ladder.
| Inventory label | Colour | Gear modifiers | How to read it |
|---|---|---|---|
| Junk | Grey | Special category | A grey inventory category, separate from the equipment rarity ladder. |
| Common | Neutral | Lowest loot tier | Appears in the loot pools; no current equipment record establishes a fixed modifier count. |
| Superior | Green | 1 listed modifier | Equipment records in the reviewed build carry one custom effect parameter. |
| Master | Blue | 2 listed modifiers | Most equipment records carry two custom effect parameters; Moon Armour from the East is a one-modifier exception. |
| Epic | Purple | 3 listed modifiers | Weapon and clothing records in the reviewed build carry three custom effect parameters. |
| LegendaryItem data: Unique | Gold | 4 listed modifiers | The asset enum and item records say Unique, while the game inventory string says Legendary. They are the same top rarity tier. |
| Quest | Rust | Special category | Quest items use their own inventory category and are not part of the random equipment ladder. |
Higher gear tiers usually carry more listed effects
For weapons and clothing in the current Steam build, the normal pattern is one listed modifier on Superior gear, two on Master, three on Epic and four on Legendary gear. These are the effects attached to the item record; they are a useful way to compare equipment, but they do not prove that the game offers a general-purpose reroll screen.
There is one recorded content exception: Moon Armour from the East is Master but has one listed modifier. Treat the tier as the starting comparison, then read the actual effect list on the item page.
Consumables, recipes, ingredients and quest items use the rarity field for inventory sorting or category presentation. Do not apply the equipment modifier counts to those item families.
Browse the weapons, armour and item directories to check an individual record.
Rarity comes from the loot pool, level and region
Rarity is selected by the active loot pool. The game keeps separate pools for regular loot, points of interest, vendors and ingredients, with region and player-level settings inside each pool. A higher player level changes the mix; it does not make every chest or shop roll the same tier.
Those percentages describe one regular loot pool. Separate pity curves also target Master, Epic and Unique outcomes by region.
Rarity raises the upgrade factor, while level and slot still matter
The upgrade data starts from a base cost of 9 denarii. It applies a level multiplier of 1.04× and then uses a rarity factor. The table compares rarity factors; the final upgrade cost also depends on item level and equipment slot.
| In-game tier | Stored rarity factor |
|---|---|
| Common | 3× |
| Superior | 4.5× |
| Master | 7.2× |
| Epic | 17× |
| Legendary | 26× |
Equipment slot factors are separate: weapons 1.4×, chest 1.2×, hands 0.89×, feet 0.91×, amulets 0.84× and rings 0.56×. The item’s current level and the selected upgrade level can therefore change the quote even when two items share a rarity.
| Slot | Stored slot factor |
|---|---|
| Weapon | 1.4× |
| Chest | 1.2× |
| Hands | 0.89× |
| Feet | 0.91× |
| Amulet | 0.84× |
| Ring | 0.56× |
For a specific purchase, use the amount shown at the upgrade bench. The equipment comparison tool explains why the same item can show different values at different levels.
Rarity is not a standalone shop-price formula
Buy and sell values begin with the individual item record. Items with a level then use the shop’s level-scaling factor of 1.0369× per level step, followed by active shop effects. Two items with the same rarity can therefore have different prices, and a levelled item can quote differently from its directory value.
For example, The Kingslayer is a Legendary/Unique sword with a recorded base buy value of 1,698 denarii and sell value of 288. Those numbers identify that sword; they are not a universal Legendary price.
See how shop prices and item levels work before comparing a merchant quote with a directory page.
Current Steam build records
Rarity labels, colours, loot pools, upgrade factors and the Kingslayer sample reflect The Blood of Dawnwalker Steam build 25232147. Sources on this page were reviewed September 23, 2026.
- The Blood of Dawnwalker on Steam — inventory labels, item records and upgrade data.
- The Kingslayer item page — the linked Legendary/Unique sample.
- Equipment comparison — level-aware values and upgrade context.