Inventory reference

Item Rarity, Gear Modifiers and Upgrade Costs

Compare the five equipment tiers, understand Junk and Quest categories, and check how rarity, level and equipment slot affect upgrade costs.

Inventory labels

Seven labels, with five tiers for ordinary gear

The inventory separates ordinary gear into Common, Superior, Master, Epic and Legendary. Junk and Quest are special item categories, so they do not sit above or below the equipment ladder.

Legendary and Unique refer to the same top tier. The inventory's player-facing text says Legendary, while item records and some existing item pages use Unique. Use Legendary when reading the in-game colour and label; a Unique item is that same tier.
Dawnwalker rarity labels, colours and listed equipment modifier counts
Inventory labelColourGear modifiersHow to read it
JunkGreySpecial categoryA grey inventory category, separate from the equipment rarity ladder.
CommonNeutralLowest loot tierAppears in the loot pools; no current equipment record establishes a fixed modifier count.
SuperiorGreen1 listed modifierEquipment records in the reviewed build carry one custom effect parameter.
MasterBlue2 listed modifiersMost equipment records carry two custom effect parameters; Moon Armour from the East is a one-modifier exception.
EpicPurple3 listed modifiersWeapon and clothing records in the reviewed build carry three custom effect parameters.
LegendaryItem data: UniqueGold4 listed modifiersThe asset enum and item records say Unique, while the game inventory string says Legendary. They are the same top rarity tier.
QuestRustSpecial categoryQuest items use their own inventory category and are not part of the random equipment ladder.
Equipment modifiers

Higher gear tiers usually carry more listed effects

For weapons and clothing in the current Steam build, the normal pattern is one listed modifier on Superior gear, two on Master, three on Epic and four on Legendary gear. These are the effects attached to the item record; they are a useful way to compare equipment, but they do not prove that the game offers a general-purpose reroll screen.

There is one recorded content exception: Moon Armour from the East is Master but has one listed modifier. Treat the tier as the starting comparison, then read the actual effect list on the item page.

Consumables, recipes, ingredients and quest items use the rarity field for inventory sorting or category presentation. Do not apply the equipment modifier counts to those item families.

Browse the weapons, armour and item directories to check an individual record.

Drop rules

Rarity comes from the loot pool, level and region

Rarity is selected by the active loot pool. The game keeps separate pools for regular loot, points of interest, vendors and ingredients, with region and player-level settings inside each pool. A higher player level changes the mix; it does not make every chest or shop roll the same tier.

Regular pool at level 5019% Common · 34% Superior · 30% Master · 15% Epic · 2% Unique/Legendary
Six region entriesLaslea, Ambrus, City, Bakir, Xanthe and Castle each have their own settings.
Other pools differPremium, point-of-interest and vendor pools use their own probability rows.

Those percentages describe one regular loot pool. Separate pity curves also target Master, Epic and Unique outcomes by region.

Blacksmith upgrades

Rarity raises the upgrade factor, while level and slot still matter

The upgrade data starts from a base cost of 9 denarii. It applies a level multiplier of 1.04× and then uses a rarity factor. The table compares rarity factors; the final upgrade cost also depends on item level and equipment slot.

Rarity multipliers stored in the item upgrade data
In-game tierStored rarity factor
Common3×
Superior4.5×
Master7.2×
Epic17×
Legendary26×

Equipment slot factors are separate: weapons 1.4×, chest 1.2×, hands 0.89×, feet 0.91×, amulets 0.84× and rings 0.56×. The item’s current level and the selected upgrade level can therefore change the quote even when two items share a rarity.

Equipment slot factors stored in the item upgrade data
SlotStored slot factor
Weapon1.4×
Chest1.2×
Hands0.89×
Feet0.91×
Amulet0.84×
Ring0.56×

For a specific purchase, use the amount shown at the upgrade bench. The equipment comparison tool explains why the same item can show different values at different levels.

Shop values

Rarity is not a standalone shop-price formula

Buy and sell values begin with the individual item record. Items with a level then use the shop’s level-scaling factor of 1.0369× per level step, followed by active shop effects. Two items with the same rarity can therefore have different prices, and a levelled item can quote differently from its directory value.

For example, The Kingslayer is a Legendary/Unique sword with a recorded base buy value of 1,698 denarii and sell value of 288. Those numbers identify that sword; they are not a universal Legendary price.

See how shop prices and item levels work before comparing a merchant quote with a directory page.

Sources

Current Steam build records

Rarity labels, colours, loot pools, upgrade factors and the Kingslayer sample reflect The Blood of Dawnwalker Steam build 25232147. Sources on this page were reviewed September 23, 2026.