Adrenaline Rush
Increases Attack Damage after using Active Abilities. This Ability works passively once equipped in Active Ability panel.
Learned ranks, unlocks & effects
- +20% Attack Damage.
- Duration 6s.

One life. Your build.
A sword, a set of skills, a different way to play. Assemble your loadout and see how the pieces fit before your next journey.
Make it your own
Choose a slot to open the equipment collection.

0 of 8 slots equipped
Shape your playstyle
Pick target ranks, then equip the abilities you want to use.
Choose a numbered rank to add a skill to your plan. Under “Learned ranks, unlocks & effects”, record the ranks you already own and the manual or quest unlocks you have obtained. How to record your unlocks.

Increases Attack Damage after using Active Abilities. This Ability works passively once equipped in Active Ability panel.

+20% Witchcraft Ability Damage for each Witchcraft Ability used. Up to 100% Witchcraft Ability Damage. Resets after combat.

Reduces Witchcraft Ability Cooldown.

Multiple Buffs from Consumables with time segments set as the duration, can be applied simultaneously.

Critical Attack with a chance of Decapitating the target.

Activates dormant magic in places of power scattered throughout the Valley. This Ability doesn't take up a common slot in the Active Abilities panel.

Better Prices and special offers in stores.

Increases Witchcraft Abilities Damage for each enemy currently affected by Witchcraft Abilities.

Explodes target. Bosses receive Damage instead.

Attacking restores Recently Lost Vampiric Health.

Weapon Area Attack.

Deals Damage over time to a target.
Build summary
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Sustained Focus sets charge capacity. Each ability's single use is checked against that capacity.
No equipment or ability conflicts in the selected plan.
Calculated result
Choose a target rank above, or record ranks you already own before planning the next purchase.
Equipment totals add listed modifiers. Rank costs use current listed prices; earlier discounts in your save can change totals. Manual access, learned ranks and equipped abilities are separate choices. Missing base slot counts stay unset until you choose the related slot skill.