Compare equipment

Equipment Comparison

Compare the listed attributes of up to four weapons or armour pieces. Choose a baseline to see the differences.

The comparison bench

Find your next upgrade

A quick place to start

Click a slot to browse equipment with its icon, stats and rarity.

This comparison uses equipment base values. Preview weapon damage at two item levels, or read how upgrade fees work. Your character’s effects can also change the in-game panel.

01 Pick your gear02 Spot the differences03 Save your comparison

Why the same weapon can show different damage

A weapon’s item level scales both ends of its base damage range. From level 1 to 50, its damage multiplier is 1 + 0.15 × (item level − 1), before weapon proficiency penalties and other character effects. Each level adds 15% of the weapon’s level 1 base damage; it does not compound the previous level’s damage by 15%.

Preview weapon damage at two item levels

Compare the same weapon at any two item levels from 1 to 50. The result shows how the weapon’s base damage grows before character effects.

Base weapon damage at level 20, compared with level 1063.8% higher
Level 10: 2.35×Level 20: 3.85×

With a level 1 base damage of 100, these levels give 235 → 385 before character effects. Both ends of a weapon’s base damage range use the same growth multiplier.

The equipment table above keeps its listed base values. This preview applies to weapon damage; armour and passive bonuses have separate growth rules.

Weapon damage growth before character effects
Item levelBase damage multiplierExample with 100 base damage
11×100
102.35×235
203.85×385
305.35×535
406.85×685
508.35×835

For that example, moving from level 10 to 20 raises the damage from 235 to 385, about 64%. Match item levels before deciding that one sword is stronger. The comparison above keeps the listed base values, so it does not apply this growth to your selections.

Armour and passive bonuses have their own growth rules; the weapon multiplier does not apply to every stat. Also distinguish item level from Coen’s level and the enemy’s level, which affect the encounter separately.

What makes a sword upgrade expensive

The standard upgrade fee depends on the sword’s current level, target level and rarity. Before rounding, each step from level L to L + 1 contributes 9 × rarity factor × 1.4 × 1.04L denarii. The 1.4 factor is for weapons; the unrounded cost of a single step rises by 4% at each successive level.

Rarity factors in the standard sword upgrade fee
CommonSuperiorMasterEpicUnique
34.57.21726

A multi-level upgrade rounds the combined fee once. For a Master sword, the standard level 15 → 30 calculation gives 3,271 denarii. Adding the separately rounded fees for fifteen one-level upgrades gives 3,274. Use the combined calculation when comparing a single multi-level upgrade.

Use these examples to compare standard upgrade costs. Check the blacksmith’s available target level, final denarii quote and damage preview before paying. Buy and sell values in the comparison are separate reference amounts.

Compare the same target level, then consider the item’s effects and known acquisition links. The weapon directory and My journey can help you decide whether to keep upgrading a sword or work toward another one.

Listed equipment base values reflect Steam build 25129649. Weapon level growth and standard upgrade fees reflect build 25232147. Sources on this page were reviewed September 17, 2026.

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