Compare equipment
Equipment Comparison
Compare the listed attributes of up to four weapons or armour pieces. Choose a baseline to see the differences.
The comparison bench
Find your next upgrade
Click a slot to browse equipment with its icon, stats and rarity.
This comparison uses equipment base values. Preview weapon damage at two item levels, or read how upgrade fees work. Your character’s effects can also change the in-game panel.
Why the same weapon can show different damage
A weapon’s item level scales both ends of its base damage range. From level 1 to 50, its damage multiplier is 1 + 0.15 × (item level − 1), before weapon proficiency penalties and other character effects. Each level adds 15% of the weapon’s level 1 base damage; it does not compound the previous level’s damage by 15%.
Preview weapon damage at two item levels
Compare the same weapon at any two item levels from 1 to 50. The result shows how the weapon’s base damage grows before character effects.
With a level 1 base damage of 100, these levels give 235 → 385 before character effects. Both ends of a weapon’s base damage range use the same growth multiplier.
The equipment table above keeps its listed base values. This preview applies to weapon damage; armour and passive bonuses have separate growth rules.
| Item level | Base damage multiplier | Example with 100 base damage |
|---|---|---|
| 1 | 1× | 100 |
| 10 | 2.35× | 235 |
| 20 | 3.85× | 385 |
| 30 | 5.35× | 535 |
| 40 | 6.85× | 685 |
| 50 | 8.35× | 835 |
For that example, moving from level 10 to 20 raises the damage from 235 to 385, about 64%. Match item levels before deciding that one sword is stronger. The comparison above keeps the listed base values, so it does not apply this growth to your selections.
Armour and passive bonuses have their own growth rules; the weapon multiplier does not apply to every stat. Also distinguish item level from Coen’s level and the enemy’s level, which affect the encounter separately.
What makes a sword upgrade expensive
The standard upgrade fee depends on the sword’s current level, target level and rarity. Before rounding, each step from level L to L + 1 contributes 9 × rarity factor × 1.4 × 1.04L denarii. The 1.4 factor is for weapons; the unrounded cost of a single step rises by 4% at each successive level.
| Common | Superior | Master | Epic | Unique |
|---|---|---|---|---|
| 3 | 4.5 | 7.2 | 17 | 26 |
A multi-level upgrade rounds the combined fee once. For a Master sword, the standard level 15 → 30 calculation gives 3,271 denarii. Adding the separately rounded fees for fifteen one-level upgrades gives 3,274. Use the combined calculation when comparing a single multi-level upgrade.
Use these examples to compare standard upgrade costs. Check the blacksmith’s available target level, final denarii quote and damage preview before paying. Buy and sell values in the comparison are separate reference amounts.
Compare the same target level, then consider the item’s effects and known acquisition links. The weapon directory and My journey can help you decide whether to keep upgrading a sword or work toward another one.
