The Blood of Dawnwalker · Creatures

Creatures of Dawnwalker

Look up the valley’s animals, undead and supernatural creatures, with glossary traits, base combat values and known lairs.

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24 of 24 entries

Anachora apparition · Supernatural

Anachora Warrior

Anachora warriors appear human at first glance, but Coen describes them as energy forced into an imperfect human shape. Their glossary entry emphasises the unsettling difference between resemblance to a person and an actual human origin.

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Ancient undead · Supernatural

Ancient Undead

Ancient undead are warriors encountered in the valley's ruins. Their presence recalls stories of rulers being buried with servants and protectors to accompany them into the afterlife. Whatever purpose they once served, their humanity has long since disappeared.

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Animal · Animal

Bear

Bears occupy lairs in Vale Sangora and are dangerous opponents when provoked. Coen's glossary recalls finding the remains of Gremla's husband in one such lair, an experience behind his reluctance to confront an angry bear without need.

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Animal · Animal

Boar

Wild boars become dangerous when provoked. The glossary describes a charge capable of knocking a person down before the animal mauls them. Their appearance alongside the valley's larger predators is a reminder that ordinary wildlife can also be lethal.

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Animal · Animal

Dog

Dogs in Vale Sangora include hungry strays and animals deliberately trained by the knyaz's huntsmen. Soldiers use them on patrols outside Svartrau, where their speed, agility and senses help track bandits and manumits.

Svartrau City

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Hostile uriash · Supernatural

Feral Uriash

Feral uriashi attack travellers and merchants on mountain paths, either alone or in small groups. They live outside the cooperative clan life described for other uriashi. The glossary offers possible explanations for their isolation without confirming any of them.

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Constructed supernatural creature · Supernatural

Gargoyle

Gargoyles are large flying creatures with blade-like arms and rapid regeneration. The glossary presents them as constructed beings animated through unnatural means. It describes their time on the ground as the opportunity to reach them in combat.

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Cave-dwelling creature · Supernatural

Kobold

Kobolds are territorial, flesh-eating creatures most often encountered underground. Some also appear above ground. They attack in agile groups, leaping in to strike before scattering, and are related to creatures known locally as imps and pookas.

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Spectral creature · Supernatural

Likho

Likho are shadow-like beings that appear to Coen as remnants of something once more complete. He senses a connection to them and wonders whether they were vrakhiri, but the glossary does not establish that origin as fact.

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Feral supernatural creature · Supernatural

Murohn

A murohn resembles a feral vrakhir, with spikes growing from its body and little sign of human awareness. Coen's glossary describes sharp instincts and intense bloodlust, while leaving the creature's exact origin uncertain.

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Wolf-like supernatural creature · Supernatural

Psoglav

A psoglav can initially resemble a large wolf, but its fangs, glowing eyes, movements and low howls set it apart. The glossary questions whether dark magic or a cursed place produced it, without settling on a confirmed explanation.

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Supernatural lizard · Supernatural

Salamander

The salamander is an unusual lizard-like creature whose glossary entry discusses legends about fire and unnaturally cold skin. Coen does not confirm those legends or the creature's identity with certainty. Its listed attack effect is poison.

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Burrow-dwelling people · Supernatural

Sanzhani

Sanzhani are small beings who live in burrows and value human teeth. They steal teeth and give them to their rulers, the tsarinas. Their small stature should not be confused with harmlessness, a point emphasised in the valley's stories about them.

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Burrowing supernatural creature · Supernatural

Tatzelwurm

Tatzelwurms are lizard-like ambush predators associated with swamps, peat bogs and nearby woodland. They wait hidden before emerging rapidly to attack, then retreat underground and surface elsewhere. Their glossary entry also lists poison as an attack effect.

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Animated guardian · Supernatural

Terracotta Warrior

Terracotta warriors are clay-like guardians found among the valley's ancient secrets. The glossary describes one awakening to attack an intruder. Whether these beings contain humans or are animated statues remains unanswered.

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Mutated kobold · Supernatural

The Wrongs

The Wrongs are kobolds found even deeper underground than their more familiar relatives. The glossary describes them as overwhelmed by rage and bloodlust. They charge directly at prey, while the cause of their changed condition remains uncertain.

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Undead · Supernatural

Undead

Undead are walking human corpses that appear to have lost their minds and purpose. Their slow movement conceals the force of their blows. Coen's glossary questions what revives them and whether any dead person could suffer the same fate.

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Undead animal · Supernatural

Undead Dog

Undead dogs are animal corpses animated by the same dark forces that revive human dead. They remain associated with their former masters, guarding treasures and burial places long after their living service has ended.

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Undead · Supernatural

Undead Nun

The undead nuns are associated with the catastrophe at St. Tyna's convent and the fog surrounding it. The glossary describes plague victims who rise again after being struck down. Their condition is connected to the convent's story rather than an ordinary living enemy.

St. Tyna's Grove

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Uriash · Supernatural

Uriash

Uriashi are large, horned people who mostly live in the mountains, though some have settled among humans. Distrust runs in both directions. Their great strength makes them dangerous when threatened, but the glossary distinguishes their communities from indiscriminately hostile monsters.

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Spectral creature · Supernatural

Vidmo

Vidmo are spectral figures associated with murder sites, battlefields and mass graves. People in Vale Sangora commonly call them ghosts, but Coen's glossary leaves their original nature uncertain and stresses that they are more dangerous than familiar ghost stories suggest.

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Vampire · Supernatural

Vrakhir

Vrakhiri were once human and are transformed by another vrakhir's fang piercing the heart. They regenerate and possess supernatural powers. The glossary identifies silver and sunlight as threats to them, while dismissing garlic and crucifixes as effective protections.

Anachora

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Supernatural lights · Supernatural

Wisps

Wisps are the mysterious lights associated with the swamps at night. Local stories say they accept sorrow and other painful emotions as gifts. Those stories promise both hidden treasure and the possibility of being led astray among the dead.

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Pack animal · Animal

Wolf

Wolves threaten travellers through coordinated pack attacks. Most packs described in the glossary contain five or six animals, although stories tell of much larger groups. Their ability to surround an opponent makes the pack more dangerous than a lone wolf.

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