Splattered with blood.
Read the ledger before deciding Branko’s fate
Investigate the outpost in St. Tyna’s Grove
Judge and Executioner takes place at the large outpost in St. Tyna’s Grove, northeast of Svartrau. Defeat the soldiers and search the captain for the Keeper’s Keys, then investigate the prison and its documents before settling the dispute between the captives.
Read the Ledger of Prisoners during the camp investigation. If you first speak to the prisoners, choose “I need to think about this, look around” to continue searching before deciding whom to release.
What the different treatment of Branko means
The ledger orders Aldin and Gert, both lumberjacks from Maragir, to be interrogated until they confess. Branko is also listed as an accomplice, but his entry explicitly orders that he must not be tortured.
Reading the ledger changes Coen’s response to the accusation: he can cite the documents as evidence that Branko collaborated with the vrakhiri. Branko then promises not to do it again. This gives you more to act on than the other prisoner’s claim that Branko suddenly acquired money.
Free the prisoners and return after a day
You can release both prisoners or leave Branko behind. After making the choice, wait a day and visit the logging camp east of Svartrau to see the result.
If Branko is freed, Ambrus’s men kill the people at the logging camp. If you leave him in prison, the woodcutters escape before the soldiers arrive. Their letter explains why they left and directs their thanks to Coen.
Ledger of Prisoners properties
- Rarity
- Quest
- Material
- Book
Book and note excerpts
Ledger of Prisoners
Rutger of Silberstein – posession of silver – scheduled for draining Aldin of Maragir – lumberjack – suspicious behaviour, interrogate until he confesses Gert of Maragir – lumberjack – accomplice of the above, interrogate until he confesses Branko of Maragir…
