Vera's scroll detailing the ritual of blood poisoning.
Complete the preparations and the pillars
After finding Vera’s body, follow her blood trail south with Focus Mode to the blanket where she left her work. Read the notes before returning to Codrin. Vera’s Lizard Note explains the optional Tatzelwurm Gland that lets him survive the poison; the creature carrying it is in the cave north of the blanket.
Return during the day and finish the potion by adding salamander skin. If you collected the gland, Coen adds it during these preparations. Give Codrin the first dose to begin.
Use Focus Mode to identify the marked pillars and activate them with Astral Communion. Continue around the circle as each usable pillar becomes available. Defeat the summoned spirits before progressing; the later wave includes the Fallen Witch.
After the fighting, return to Codrin and make him drink the rest. Letting him stop here leaves the ritual unfinished. Completing it prepares the poisoned blood he intends Ambrus to drink before their duel.
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Ritual Instructions
The final steps Once the brew is ready, it can sit safely for days before use. Animals won’t take an interest in it, and the concoction will be preserved – with one caveat: the salamander skins must be added right before the ritual is started. For the…
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