Choose the opening Witchcraft ability deliberately
Entwined Torment applies to the first Witchcraft Ability used in combat and makes that ability target two enemies. Its value is concentrated in the opening Witchcraft action. Plan which enemy-targeting ability you want to use first when entering a fight with several opponents.
The description specifies two enemies. It does not describe a second hit on the same lone enemy, nor an extra target for every later cast. If you have already used a Witchcraft ability in the encounter, do not plan the remainder of that fight around receiving the opening effect again.
Target count and equipped ability slots are separate limits. Entwined Torment does not add another ability to the Active Abilities panel; Forbidden Sigils handles Witchcraft slot expansion. Keep the opener equipped and check its normal charge, Health and target requirements before relying on it.
Compare this opening advantage with Aether Cascade when you expect a longer spell rotation. Runic Bulwark is the third alternative for a build that regularly makes Perfect Blocks. Only one of those Witchcraft Ultimates can be learned, so the opening cast should be something your actual loadout uses, not merely an extra effect on paper.
Rank effects and learning costs
Costs are shown for each rank. Totals include this skill’s ranks only.
You can learn only one Ultimate Perk in the Witchcraft skill tree. Learning Entwined Torment makes the other Ultimates in this tree unavailable.
| Rank | Effects | Skill points | Time segments | Unlock requirements |
|---|---|---|---|---|
| 1 |
| 4 | 2 |
|
| All 1 rank | 4 | 2 | ||