How to learn Cycle of Ruin
The following manual supplies the book unlock for ranks marked “Manual unlock” in the rank table. Skill points and time are spent when you purchase the rank. See the skill book guide for manual requirements and planning examples.
Keep active Witchcraft going through attacks and blocks
Cycle of Ruin is an equipped Witchcraft passive. Landed attacks, Blocks and Perfect Blocks extend active Witchcraft durations; learning it alone does not add the effect to your loadout.
Ranks 1 and 2 add one or two seconds. Rank 3 adds a four-second extension on Critical Hits, while rank 4 raises the extensions to three seconds and five seconds on Critical Hits and adds 10% Witchcraft Ability Damage for each enemy currently affected by Witchcraft Abilities.
Every rank requires Cycle of Ruin Manual. Learning all four ranks costs seven skill points and five time segments; compare those learning costs with the ability-slot cost before planning a Witchcraft loadout.
Rank effects and learning costs
Costs are shown for each rank. Totals include this skill’s ranks only.
This passive effect needs an equipped slot in the Active Abilities panel. See the eight passive abilities that use a slot when planning your loadout.
| Rank | Effects | Skill points | Time segments | Unlock requirements |
|---|---|---|---|---|
| 1 |
| 1 | 1 |
|
| 2 |
| 1 | 1 |
|
| 3 |
| 2 | 1 |
|
| 4 |
| 3 | 2 |
|
| All 4 ranks | 7 | 5 | ||