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Witchcraft · Utility · Human

Compel Soul

Allows you to speak with restless souls. Use together with objects associated with the dead to obtain additional information.

This Ability doesn't take up a common slot in the Active Abilities panel.

Target rank
My journey

Find the corpse during the day, before finishing its quest

Use Compel Soul in human form during the day. Red Anachora moths mark a corpse you can speak to and nearby objects associated with it. Enter Focus, speak to the corpse, then search for catalysts: objects that mattered to the deceased and unlock specific memories when shown to them. Return with those items to continue the conversation; finding every nearby object is not the same as asking every useful question.

Quest choices can remove a conversation or leave the person alive, so a single journey need not contain every corpse. Speak to a marked body before handing in its related investigation. Each new soul contributes to Witchcraft cooldown reduction; repeatedly returning to the same corpse is not another new soul. The rank table below shows how upgrading Compel Soul changes that benefit.

Maragir and Briar Sloughs: speak before reporting back

The soldier at the draining camp is on Briar Sloughs’ southwestern river edge. Another soldier lies in the mountains northeast of Maragir during Star-Crossed Lovers. Question him before telling the Maragir blacksmith what happened to his daughter; that report closes the opportunity.

At St. Tyna’s Convent, speak to the nun in the chapel during the daytime before completing Echoes of the Silenced Bells. Mert can be questioned near Stoneward Post’s rear entrance if he has been executed during The Firebrand. Saving him leaves a different outcome, so do not count his living absence as an undiscovered corpse.

Parlita and Rockfalls: the well, the ring and the werewolf

A dead Manumit lies behind a house on Parlita’s outskirts. Speak to him before descending the well and taking his stash. Some related quest items can remain afterward, so their presence alone does not mean the conversation is still available.

Farkas’s brother is inside their Parlita house on the branch where you find the Amethyst Ring and return it to Farkas after The Lunar Game. A separate werewolf corpse lies in a secluded woodland area on the southern edge of Rockfalls.

Oghasti and The Silts: the botanist and ritual sites

In Oghasti, west of Svartrau City in The Silts, enter the burned-out house for The Hedgehog Herb. Collect the Axe on the ground outside and the Watering Can on the house’s right side, then use Compel Soul on the botanist’s corpse inside during the day. Ask about both objects to continue the investigation into Razkovniche.

The Price of Magic leads to a ritual site on the western side of the bog between The Silts and Tantari Woods. The excavator is a separate corpse at Xanthe’s Arimaspian dig, near the small bog east of Tantari.

Don’t Kill the Messenger: horn, arrow and sword

Start at the abandoned camp east of the road just north of Eastridge Outpost in Tantari Woods. Use Focus to investigate and follow the footprints. Collect the Severed Uriash Horn beside the rock wall on the way.

Defeat the uriash soldier at the end of the trail and collect the Arrow and Dead Man’s Sword. Return to the dead messenger in human form during the day and use Compel Soul. Present the objects you found to continue questioning him.

After the conversation, inspect the messenger’s shoe for Note from a Shoe. The Arrow is a catalyst used in the conversation; the note is the separate readable discovered afterward. Search the shoe to finish this investigation.

Svartrau: visit the Asylum before the crypt investigation

Learn about the Murohn from someone in the Almshouse Asylum before learning how to enter St. Mihai’s Crypt. Doing the crypt investigation first can close access to the Asylum quest. The victim you can question is in the sealed plague wing on the second floor. St. Mihai himself is another soul beneath the cathedral; use the underground guide for his route.

The Good Samaritan involves a farmer south of Svartrau. Speak to her before reporting the farmers’ fate to Vicho in A Study in Crimson. At the end of Volk’s questline, check the soldier at Volk’s home across the river east of the city.

Nish is available only if Lacra’s interrogation during A Friend Like This ends in his death. This and the Mert outcome are reasons not to treat a list of all possible souls as a checklist every journey can complete.

Where Loyalty Lies: question the fallen Manumit scout

During Where Loyalty Lies, investigate the missing scouts from the pink-fronted house in Neustadt and follow the blood trail toward the warehouse. If all four scouts have died, use Compel Soul on the scout’s body in the yard during the day.

Mysterious Fragment, Piece of Cloth and St. Benedict Medal are the catalysts for this scout. Present the objects you found to explore his memories. This is a different corpse from the soldier at Volk’s home; the Hacked-Off Hand belongs to Volk’s investigation.

Rank effects and learning costs

Costs are shown for each rank. Totals include this skill’s ranks only.

Compel Soul rank effects, learning costs and requirements
RankEffectsSkill pointsTime segmentsUnlock requirements
1
  • -0.5% permanent Witchcraft Ability Cooldown for each soul compelled.
00
  • Requires an unlock
2
  • -1% permanent Witchcraft Ability Cooldown for each soul compelled.

Replaces rank 1.

10—
3
  • -1.5% permanent Witchcraft Ability Cooldown for each soul compelled.

Replaces ranks 1, 2.

10—
4
  • -2% permanent Witchcraft Ability Cooldown for each soul compelled.

Replaces ranks 1, 2, 3.

10—
All 4 ranks30

Which objects work with Compel Soul?

These 48 objects can be used with Compel Soul to speak with restless souls. Their descriptions help identify the person, event or belongings associated with each object.

Showing 48 of 48 objects