Feral supernatural creature

Murohn

A murohn resembles a feral vrakhir, with spikes growing from its body and little sign of human awareness. Coen's glossary describes sharp instincts and intense bloodlust, while leaving the creature's exact origin uncertain.

My journey

Clear the burrow in Come Hither

Come Hither sends you into a sanzhani burrow north of Verda Marsh Guardpost Shrine after Good Home. Follow the sanzhana from the path, drop into the burrow and enter the cave. Defeat the Murohn, then return outside and speak with the sanzhana to finish the request.

Murohn encounters also occur elsewhere in Vale Sangora, including the ruined hut northeast of Briar Sloughs Crossing Shrine. Use the individual lair markers below to plan a route; the creature name does not identify a single fixed boss location.

Against the Malformed Monstrosity’s quick claw attacks, leave space to react instead of committing to a long attack sequence. Its leaping slash offers a dodge or parry opportunity, while the overhead claw attack must be avoided rather than blocked. A sideways movement or retreat can get you clear of that overhead strike.

After the Come Hither fight, search near the torch for Silk Threads if you are collecting the components for Arbiter armour. This is a pickup in the burrow, not a reason to expect every Murohn to drop the same quest material.

Base combat values

Murohn, Malformed Monstrosity has the following base values. Difficulty, encounter state and temporary effects can change the values used in a fight. Compare the RPG difficulty presets when choosing your settings.

Enemy level1
Level 1Level 50
Murohn, Malformed Monstrosity base values at enemy level 1
AttributeDayNight
Health segments11
Health per segment750750
Base melee damage3030
Base magic damage00

Lairs on the map

Letters, notes and items that mention Murohn

These entries name Murohn in their title, description or readable text.

Game reference: The Blood of Dawnwalker, Steam build 25129649, reviewed October 7, 2026. Report a mistake.

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