Attack while recently lost health can still be recovered
Blood Theft recovers the grey, recently lost portion of vampiric health when you attack. Its opportunity depends on that recovery window. A hit after the window has expired is not a substitute for drinking blood.
Rank 2 lengthens the recovery window; rank 3 increases the effect by 30%. Closing Wounds is the prerequisite and offers slower regeneration within the current segment. Use the two effects for different situations: regeneration between hits and recovery through a safe counterattack.
Blood Theft is most useful when an enemy has just interrupted your health bar and you can safely land another attack. It does not refill every empty segment and it does not remove the need for a blood vial when the recovery window closes. Check the rank table for the exact Corruption and point costs before choosing it for a night-focused build.
Rank effects and learning costs
Costs are shown for each rank. Totals include this skill’s ranks only.
| Rank | Effects | Skill points | Time segments | Unlock requirements |
|---|---|---|---|---|
| 1 |
| 1 | 1 |
|
| 2 |
| 2 | 1 |
|
| 3 |
| 2 | 1 |
|
| All 3 ranks | 5 | 3 | ||
Prerequisite skills
Learn the following skill before Blood Theft.