Regeneration stops at the current segment
Closing Wounds slowly refills the health segment you are currently in. Regeneration stops at that segment’s upper boundary. If other segments are still empty, use feeding or a blood restorative to recover further.
Rank 1 lists 2% of a health segment per second; rank 2 lists 4%. Those percentages refer to a segment, rather than your whole multi-segment health bar. Endless Hunger increases your segment capacity, while Blood Theft provides a separate way to recover recently lost health by attacking.
Rank effects and learning costs
Costs are shown for each rank. Totals include this skill’s ranks only.
| Rank | Effects | Skill points | Time segments | Unlock requirements |
|---|---|---|---|---|
| 1 |
| 1 | 1 |
|
| 2 |
| 2 | 1 |
|
| All 2 ranks | 3 | 2 | ||
Prerequisite skills
Learn the following skill before Closing Wounds.