How to learn Herbal Remedies II
The following manual supplies the book unlock for ranks marked “Manual unlock” in the rank table. Skill points and time are spent when you purchase the rank. See the skill book guide for manual requirements and planning examples.
Every consumable becomes a small instant heal
Herbal Remedies II attaches an extra instant heal to all consumables: 5% Health at rank 1, 10% at rank 2 and 15% at rank 3. Because it covers every consumable rather than healing items only, a buff preparation such as Keen Eye Potion or Fortitude Paste also restores some Health when you use it, so topping up a buff mid-fight doubles as recovery.
It sits at the end of the herbal branch: Forager, Herbal Remedies I, Amalgam, then Herbal Remedies II. From an empty tree, its first rank costs four skill points and four time segments across the four skills and needs three manuals: Herbal Remedies I, Amalgam and this one. Its own three ranks cost five points and three segments. Along the way, Herbal Remedies I lengthens segment-based buffs and Amalgam lets several run at once, so the whole branch serves a consumable-heavy build.
Vera sells the manual at her hut, and the Matriarch in the hidden Uriash village lists it too.
Rank effects and learning costs
Costs are shown for each rank. Totals include this skill’s ranks only.
| Rank | Effects | Skill points | Time segments | Unlock requirements |
|---|---|---|---|---|
| 1 |
| 1 | 1 |
|
| 2 |
| 2 | 1 |
|
| 3 |
| 2 | 1 |
|
| All 3 ranks | 5 | 3 | ||
Prerequisite skills
Learn the following skill before Herbal Remedies II.