Ingredient shops and shared materials
Plan a visit around the ingredients you need
Visit Vera during the day at her house between Briar Sloughs and Maragir Wealds. Her alchemy supplies include animal parts, Copper Sulfate, Sodium Carbonate, Undead’s Bone, Dust of Anachora, Parasol Mushroom, Chanterelle, Yellow Sweet Clover, Weak Spirits and Canteen of Water.
The Peddler of Wonders trades in southwestern Svartrau. His ingredient list includes Wolf Heart, Bear Liver, Wild Boar Kidney, Sodium Carbonate, Chalcanthum Solution, Perilla, Cave Fungus, Strong Spirits and Mercurial Water.
Reach the Matriarch’s shop through A Friend Like This and Song of the Mountain. Choose the peaceful dialogue with the village elder and follow her. Check her ingredients for Psoglav Claws, Dust of Anachora, Sodium Carbonate, Chalcanthum Solution, Cave Fungus, Chanterelle, Weak Spirits and Mercurial Water.
Anca can stock a broad range of herbs, mushrooms, animal parts and liquid bases, but her ingredient selection is limited and changes. After Between the Words, wait at least a day and find her at the Old Inn in St. Tyna’s Grove for Where Old Devils Lie; her location elsewhere follows her quest progress.
Reserve shared materials before crafting
Choose your finished preparations first, then add their ingredient quantities. At the listed base costs, one standard Regenerative Salve and one Venom Claws Ampoule need five Yellow Sweet Clover between them; one standard and one Potent Vigour Infusion need five Slippery Jacks.
For ability damage, one standard Aetheric Attunement plus one standard Vrakhiri Attunement uses four Sodium Carbonate. The Potent pair instead uses four Chalcanthum Solution. Check the strength in the recipe name before assigning your supplies.
Recipe books, ingredients and finished preparations are listed separately below. Open the finished preparation’s guide for its form, effect and tier comparison; use the ingredient entries to choose suppliers and reserve shared materials.
Open Crafting from the radial menu
Crafting is available from the beginning of the game, in the lower-left part of the radial menu. Select a preparation, check its ingredients and make it before the encounter where you need it. Recipe books and the consumables they produce have separate entries below.
Coen’s form matters. Daytime healing items cannot be used as nighttime vampire healing, and the reverse also applies. Check the current form and the item’s description before spending ingredients. For the wider differences between forms, see day and night systems.
Watch the duration icon. Some effects last seconds; others show an hourglass and last for time segments. The inventory tooltip shows the duration beside weight and value. Before starting an activity that advances time, check whether a useful buff will need to be reapplied afterward.
Read the day and night filters as use restrictions
The in-game Anytime, Day Only and Night Only filters group recipes by who can use the finished consumable. They do not require you to wait for that time of day before crafting. Day Only items are for Coen's human form, Night Only items are for his vampire form, and Anytime items work in either form.
Every recipe also has a limit on how many finished copies you can carry. The limit is 5 for 43 of the 44 recipes and 1 for the Razkovniche Elixir. When your inventory reaches that number, the game reports Crafting Limit Reached and will not make another copy even if you have the ingredients.
Check the finished item count. The supply checker below knows your recorded ingredients and recipe knowledge, but it does not know how many completed consumables are in your inventory. A Materials ready result can therefore still meet the in-game carry limit.
Use Amalgam to keep more time-based buffs active
Amalgam governs buffs from consumables whose duration is measured in time segments. Rank 1 allows a maximum of two of those buffs at the same time; rank 2 raises the maximum to three. The skill applies in both human and vampire form.
Both ranks require the Amalgam Manual and follow Herbal Remedies I. Each rank costs one skill point and one time segment. The skill description is limited to consumable buffs with time-segment durations, so do not use its two- or three-buff limit to judge instant healing or every other consumable effect.
Choose the effect your loadout needs
Healing, a larger health pool and faster regeneration solve different problems. Likewise, improving weapon damage does not describe the same effect as increasing claw damage or Witchcraft damage.
| What you want | Preparation | What to compare |
|---|---|---|
| Restore health immediately | Mending Ointment | Instant restoration, compared with Regenerative Salve’s regeneration. |
| Support stamina | Vigour Infusion or Revitalising Tonic | Vigour increases maximum stamina; Revitalising improves regeneration. |
| Improve critical chance | Keen Eye Potion | Its description covers both weapons and claws. It increases critical chance, rather than critical damage. |
| Improve ability damage | Aetheric Attunement or Vrakhiri Attunement | Aetheric supports Witchcraft; Vrakhiri supports vampiric abilities. |
| Refill Activation Charges faster | Potent Powder of Sharp Mind recipe | The preparation improves charge regeneration in either form; it does not add charge capacity. |
| Refill Blood Reserve | Blood infusions | Animal, Mortal’s and Supernatural’s infusions restore different amounts. All three descriptions also state that they increase Corruption. |
| Gain a permanent benefit | Razkovniche Elixir | Its description specifies a permanent Health increase and a Skill Point. |
Minor, regular and Potent versions have different ingredient lists. Compare the version you can make with the benefit you need; a higher tier is not simply the previous potion plus one extra ingredient.
For example, Potent Powder of Sharp Mind uses two Globs of Likho’s Light, two Vials of Aether and one Mercurial Water. The ordinary powder uses Dust of Anachora and Weak Spirits instead of the Likho ingredient and Mercurial Water, so check which recipe you can supply.
Example: preparing Potent Keen Eye Potion
Potent Keen Eye Potion grants a large bonus to critical strike chance with weapons and claws. One craft requires Aetheric Essence × 1, Cave Fungus × 2, Wild Boar Kidney × 1 and Bear Liver × 1.
The regular Keen Eye Potion is not one of those ingredients. Its own recipe uses Mercurial Water, Chanterelle and Wild Boar Kidney. Both versions use the kidney, so account for that shared ingredient if you plan to craft both.
Open the Potent Keen Eye recipe book for its map location. For several planned crafts, add the consumables from their item pages to My journey, then use its materials view to combine quantities with your recorded supplies.
Find recipes for the supplies you have
Explore 44 recipes by effect, or find a use for an ingredient in your bag. Choose Use my supplies to see what you can make and what is one ingredient type away. Your quantities and recipe notes stay with your selected journey.
Ingredient quantities cover 1 craft of each recipe.
Instant healing consumables
Mending Ointments restore health immediately. Compare the three strengths and their ingredients.
Mending Ointment: Anca’s shop and instant healing recipes →
Minor Mending Ointment
Instantly restores a small amount of health.
Mending Ointment
Instantly restores a moderate amount of health.
- Comfrey× 2
- Linseed Oil× 1
Potent Mending Ointment
Instantly restores a large amount of health.
- Tansy× 2
- Weak Spirits× 1
Health regeneration salves
These salves grant health regeneration. Their effect descriptions distinguish the three strengths.
Regenerative Salve: healing over time and ingredients →
Minor Regenerative Salve
Grants a small amount of health regeneration.
Regenerative Salve
Grants a moderate amount of health regeneration.
Potent Regenerative Salve
Grants a large amount of health regeneration.
Maximum health balms
These balms temporarily increase maximum health.
Vitality Balm: recipe rewards and maximum health →
Minor Vitality Balm
Temporarily increases maximum health by a small amount.
Vitality Balm
Temporarily increases maximum health.
- Aconite× 2
- Ribwort Plantain× 2
- Weak Spirits× 1
Potent Vitality Balm
Temporarily increases maximum health by a large amount.
- Aconite× 3
- Strong Spirits× 1
- Tansy× 1
Maximum stamina infusions
Compare the three strengths of infusions that increase maximum stamina.
Vigour Infusion: recipe locations and stamina capacity →
Minor Vigour Infusion
Slightly increases maximum stamina.
Vigour Infusion
Increases maximum stamina.
Potent Vigour Infusion
Significantly increases maximum stamina.
Stamina regeneration tonics
These tonics increase stamina regeneration.
Revitalising Tonic: ingredients and stamina regeneration →
Minor Revitalising Tonic
Grants a small boost to stamina regeneration.
Revitalising Tonic
Grants a moderate boost to stamina regeneration.
Potent Revitalising Tonic
Grants a large boost to stamina regeneration.
Witchcraft damage preparations
Compare preparations that increase damage dealt by Witchcraft abilities.
Aetheric Attunement: Witchcraft tiers and recipe sellers →
Minor Aetheric Attunement
Slightly increases damage dealt by Witchcraft Abilities.
Aetheric Attunement
Increases damage dealt by Witchcraft Abilities.
Potent Aetheric Attunement
Significantly increases damage dealt by Witchcraft Abilities.
Vampiric ability damage preparations
These preparations increase damage dealt by vampiric abilities.
Vrakhiri Attunement: vampire ability damage and sellers →
Minor Vrakhiri Attunement
Slightly increases damage dealt by vampiric abilities.
Vrakhiri Attunement
Increases damage dealt by vampiric abilities.
Potent Vrakhiri Attunement
Significantly increases damage dealt by vampiric abilities.
Weapon and fist damage pastes
Compare the three strengths of Fortitude Paste.
Fortitude Paste: recipe sellers and weapon damage →
Minor Fortitude Paste
Slightly increases damage dealt with weapons and fists.
- Boar Fat× 1
- Linseed Oil× 1
- Ribwort Plantain× 2
Fortitude Paste
Increases damage dealt with weapons and fists.
- Aconite× 2
- Boar Tusks× 1
- Weak Spirits× 1
Potent Fortitude Paste
Significantly increases damage dealt with weapons and fists.
- Boar Fat× 1
- Perilla× 3
- Strong Spirits× 1
- Wild Boar Kidney× 1
Claw damage vials
These vials increase damage dealt with claws.
Razor Claw Vial: vampire use and recipe sellers →
Minor Razor Claw Vial
Slightly increases damage dealt with claws.
- Linseed Oil× 1
- St. John's Wort× 3
- Wolf Claws× 2
Razor Claw Vial
Increases damage dealt with claws.
- Boar Fat× 3
- Comfrey× 3
- Weak Spirits× 1
Potent Razor Claw Vial
Significantly increases damage dealt with claws.
- Boar Fat× 2
- Mercurial Water× 1
- Psoglav Claws× 1
- Tansy× 3
Critical strike chance potions
These potions improve critical strike chance with weapons and claws.
Keen Eye Potion: reward routes and critical chance →
Minor Keen Eye Potion
Grants a small bonus to chance of a critical strike with weapons and claws.
- Kobold Bile× 3
- Slippery Jack× 3
- Weak Spirits× 1
Keen Eye Potion
Grants a moderate bonus to chance of a critical strike with weapons and claws.
Potent Keen Eye Potion
Grants a large bonus to chance of a critical strike with weapons and claws.
Non-magical damage reduction balms
Compare the three strengths of Balm of Fortitude.
Balm of Fortitude: protection and tier recipes →
Minor Balm of Fortitude
Grants small damage reduction from non-magical attacks.
Balm of Fortitude
Grants moderate damage reduction from non-magical attacks.
Potent Balm of Fortitude
Grants large damage reduction from non-magical attacks.
- Bear Liver× 1
- Cave Fungus× 1
- Chanterelle× 2
- Mercurial Water× 1
Activation Charge regeneration powders
These powders increase the rate of Activation Charge regeneration.
Powder of Sharp Mind: charge recovery and tier recipes →
Minor Powder of Sharp Mind
Slightly increases the rate of regeneration of Activation Charges.
Powder of Sharp Mind
Increases the rate of regeneration of Activation Charges.
Potent Powder of Sharp Mind
Significantly increases the rate of regeneration of Activation Charges.
Brews for different enemy types
Choose a brew by the type of enemy named in its effect.
Beast's Bane Brew
Increases damage dealt to animals.
Mortal's Bane Brew
Increases damage dealt to Mortal enemies.
Supernatural's Bane Brew
Increases damage dealt to supernatural enemies.
Blood Reserve infusions
These infusions replenish Blood Reserve and increase Corruption.
Animal Blood Infusion
Replenishes a small part of your Blood Reserve. Increases Corruption.
Mortal's Blood Infusion
Replenishes a part of your Blood Reserve. Increases Corruption.
Supernatural's Blood Infusion
Replenishes a large part of your Blood Reserve. Increases Corruption.
- Perilla× 3
- Tainted Marrow× 1
- Tansy× 1
Prevent enemy health regeneration
Venom Claws Ampoule prevents wounded enemies from regenerating health.
Venom Claws Ampoule
Prevents wounded enemies from regenerating health.
Razkovniche Elixir
This elixir permanently increases Health and grants a Skill Point.
Razkovniche Elixir
Permanently increases Health and grants a Skill Point.
Materials and their recipe uses
Each material below is linked to the recipes that use it. Values are the item records before level or shop effects.
Aconite
An assassin's best friend – dab it on your arrow and the victim will crumble to their death from just a nick.
- Weight
- 0.04
- Buy
- 24
- Sell
- 5
Aetheric Essence
Check Anca’s changing ingredient stock for Aetheric Essence. Potent Keen Eye Potion and Potent Aetheric Attunement each use one, so two cover one craft of each.
- Weight
- 0.1
- Buy
- 115
- Sell
- 21
Animal Bones
Animal Bones can appear in Anca’s ingredient stock. Mortal’s Bane Brew uses two per craft; two brews require four bones along with their other blood and organ ingredients.
- Weight
- 0.03
- Buy
- 16
- Sell
- 3
Bear Liver
Check the Peddler of Wonders for Bear Liver. One Beast’s Bane Brew uses two, while Potent Balm of Fortitude and Potent Keen Eye Potion each use one; four livers cover one craft of all three.
- Weight
- 0.15
- Buy
- 126
- Sell
- 21
Boar Fat
Vera sells Boar Fat. Standard Razor Claw Vial uses three and Potent Razor Claw Vial uses two; reserve five to craft one of each, or keep one for Minor or Potent Fortitude Paste.
- Weight
- 0.08
- Buy
- 12
- Sell
- 3
Boar Tusks
Vera sells Boar Tusks. Standard Fortitude Paste uses one and standard Balm of Fortitude uses three, so four tusks cover one damage paste and one defensive balm.
- Weight
- 0.04
- Buy
- 24
- Sell
- 4
Canteen of Water
Vera sells Canteen of Water, and Anca can stock it. Minor Mending Ointment, Minor Regenerative Salve and Minor Revitalising Tonic each use one; three canteens cover one craft of each.
- Weight
- 0.1
- Buy
- 17
- Sell
- 3
Cave Fungus
The Peddler of Wonders and the Matriarch sell Cave Fungus. Potent Vigour Infusion uses one and Potent Keen Eye Potion uses two; three cover both crafts.
- Weight
- 0.03
- Buy
- 114
- Sell
- 21
Chalcanthum Solution
Check the Peddler of Wonders or the Matriarch for Chalcanthum Solution. Potent Aetheric Attunement and Potent Vrakhiri Attunement each use two; four cover both crafts.
- Weight
- 0.03
- Buy
- 115
- Sell
- 21
Chanterelle
Vera and the Matriarch list Chanterelle. Standard Keen Eye Potion uses three and Potent Revitalising Tonic uses one, so four cover both crafts.
- Weight
- 0.02
- Buy
- 48
- Sell
- 8
Comfrey
Comfrey can appear in Anca’s ingredient stock. Standard Mending Ointment uses two and Venom Claws Ampoule uses three; reserve five for one of each, or seven for two ointments and one ampoule.
- Weight
- 0.03
- Buy
- 24
- Sell
- 4
Common Yarrow
Check Anca’s ingredient stock for Common Yarrow. Minor Regenerative Salve, standard Regenerative Salve and Minor Vitality Balm each use two; six cover one craft of all three.
- Weight
- 0.02
- Buy
- 12
- Sell
- 2
Copper Sulfate
Vera sells Copper Sulfate. Minor Aetheric Attunement uses two and Minor Vrakhiri Attunement uses one, so three cover one craft of each minor ability-damage preparation.
- Weight
- 0.03
- Buy
- 29
- Sell
- 4
Dust of Anachora
Vera and the Matriarch list Dust of Anachora. Standard Powder of Sharp Mind and standard Aetheric Attunement each use two; reserve four if you want both charge regeneration and Witchcraft damage.
- Weight
- 0.03
- Buy
- 43
- Sell
- 8
Glob of Likho's Light
Somehow, from their darkness, comes light. And it holds power.
- Weight
- 0.03
- Buy
- 120
- Sell
- 21
Green-Gilled Mushroom
Green-Gilled Mushroom can appear in Anca’s ingredient stock. Standard Revitalising Tonic uses two and Potent uses three; reserve five for one of each, before allocating another three to standard Balm of Fortitude.
- Weight
- 0.03
- Buy
- 26
- Sell
- 4
Kobold Bile
A disgusting dollop, regrettably extracted from a kobold's guts.
- Weight
- 0.04
- Buy
- 47
- Sell
- 7
Kobold Brain
The Matriarch’s changing ingredient stock can include Kobold Brain. Mortal’s Bane Brew and Supernatural’s Bane Brew each use two; reserve four for one of each, or five if you also plan a Potent Vrakhiri Attunement.
- Weight
- 0.08
- Buy
- 124
- Sell
- 21
Linseed Oil
A common oil with a variety of uses.
- Weight
- 0.1
- Buy
- 27
- Sell
- 5
Mercurial Water
The Peddler of Wonders and the Matriarch list Mercurial Water. Standard Keen Eye Potion and standard Aetheric Attunement each use one; reserve two for those crafts before spending any on Potent claw, charge-regeneration or magic-defence preparations.
- Weight
- 0.1
- Buy
- 43
- Sell
- 7
Parasol Mushroom
Vera sells Parasol Mushroom. Minor Revitalising Tonic and standard Vigour Infusion each use two, so four mushrooms cover one regeneration tonic and one maximum-stamina infusion.
- Weight
- 0.03
- Buy
- 13
- Sell
- 2
Perilla
The Peddler of Wonders sells Perilla. Potent Regenerative Salve uses one and Supernatural’s Blood Infusion uses three, so reserve four if you plan both crafts.
- Weight
- 0.02
- Buy
- 42
- Sell
- 7
Psoglav Claws
Vera and the Matriarch list Psoglav Claws. Standard Vrakhiri Attunement uses one and Potent uses two; reserve three to craft one of each, or four to add one Potent Razor Claw Vial.
- Weight
- 0.03
- Buy
- 45
- Sell
- 7
Psoglav Heart
A large, misshapen animal heart, that's been exposed to otherworldly corruption.
- Weight
- 0.07
- Buy
- 122
- Sell
- 20
Razkovniche Plant
A mythical plant nourished by Coen's blood.
- Weight
- —
- Buy
- —
- Sell
- —
Ribwort Plantain
Ribwort Plantain can appear in Anca’s ingredient stock. Minor Mending Ointment and Animal Blood Infusion each use two; reserve four to prepare both daytime healing and a Blood Reserve infusion.
- Weight
- 0.04
- Buy
- 13
- Sell
- 3
Saffron Milk Cap
Check Anca’s ingredient stock for Saffron Milk Cap. Standard Revitalising Tonic and Minor Vigour Infusion each use two; reserve four for those two stamina preparations.
- Weight
- 0.04
- Buy
- 15
- Sell
- 2
Slippery Jack
Slippery Jack can appear in Anca’s ingredient stock. Standard Vigour Infusion uses two and Potent uses three; reserve five to craft one of each, or another three for Minor Keen Eye Potion.
- Weight
- 0.03
- Buy
- 28
- Sell
- 4
Sodium Carbonate
Vera, the Peddler of Wonders and the Matriarch list Sodium Carbonate. Standard Aetheric Attunement and Vrakhiri Attunement each use two, so set aside four for one of each.
- Weight
- 0.03
- Buy
- 42
- Sell
- 8
St. John's Wort
Check Anca’s ingredient stock for St. John’s Wort. Minor Regenerative Salve uses two and Minor Razor Claw Vial uses three, so five cover one craft of each.
- Weight
- 0.03
- Buy
- 18
- Sell
- 3
Strong Ancient Reagent
This was likely a prized possession of some alchemist of old. It's clearly potent.
- Weight
- 0.1
- Buy
- 44
- Sell
- 8
Strong Spirits
The Peddler of Wonders sells Strong Spirits. Potent Vitality Balm, Potent Vigour Infusion and Potent Fortitude Paste each use one, so reserve three for one craft of all three.
- Weight
- 0.1
- Buy
- 114
- Sell
- 20
Tainted Marrow
There was something severely wrong with the bones this came from. Increases Corruption.
- Weight
- 0.16
- Buy
- 126
- Sell
- 19
Tansy
Dosing is a delicate dance – it can kill just the worms in your gut, or kill you too.
- Weight
- 0.04
- Buy
- 42
- Sell
- 7
Tatzelwurm Gland
Venomous gland extracted from a dead lizard. Still deadly.
- Weight
- 0.14
- Buy
- 278
- Sell
- 45
Undead's Bone
Vera sells Undead’s Bone. Minor Powder of Sharp Mind uses two and Minor Aetheric Attunement uses one, so three cover one charge-regeneration preparation and one Witchcraft-damage preparation.
- Weight
- 0.07
- Buy
- 30
- Sell
- 5
Vial of Aether
Energy in a bottle – it's incredible how such a thing can even exist. And yet, it's right here.
- Weight
- 0.04
- Buy
- 46
- Sell
- 8
Vial of Animal Blood
There is something inherently disgusting about it, even though it's just some blood. Increases Corruption.
- Weight
- 0.11
- Buy
- 26
- Sell
- 5
Vial of Human Blood
During the day, it's nothing special. At night... smells like a treat. Increases Corruption.
- Weight
- 0.12
- Buy
- 46
- Sell
- 8
Weak Spirits
Vera and the Matriarch sell Weak Spirits. Potent Mending Ointment, Potent Regenerative Salve, standard Vitality Balm and standard Vigour Infusion each use one; four cover one craft from each of those health and stamina options.
- Weight
- 0.1
- Buy
- 45
- Sell
- 7
Wild Boar Kidney
Vera and the Peddler of Wonders list Wild Boar Kidney. Standard Keen Eye Potion uses one and Mortal’s Bane Brew uses two; reserve three for those two crafts.
- Weight
- 0.07
- Buy
- 47
- Sell
- 8
Wolf Claws
A handful of claws from a wolf's paw.
- Weight
- 0.02
- Buy
- 13
- Sell
- 2
Wolf Heart
The Peddler of Wonders sells Wolf Heart in southwestern Svartrau. Beast’s Bane Brew uses two per craft, so reserve four hearts for two brews.
- Weight
- 0.08
- Buy
- 45
- Sell
- 7
Yellow Sweet Clover
Vera sells Yellow Sweet Clover. Standard Regenerative Salve uses two and Venom Claws Ampoule uses three; reserve five for one human-healing craft and one vampire poison-attack craft.
- Weight
- 0.02
- Buy
- 26
- Sell
- 5
Sources
Recipes and item effects: Steam build 25129649. Crafting filters, carry limits and Amalgam: build 25232147. Sources on this page were reviewed October 6, 2026.