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Vampirism · Equipped effect · Vampire

Crimson Rush

Increases Damage of Active Abilities, the higher your Health percentage is.

This Ability works passively once equipped in the Active Abilities panel.

Target rank
My journey

An equipped passive that rewards staying healthy

Crimson Rush increases the damage of Active Abilities the higher Coen’s Health percentage is, up to +25% at rank 1 and +30%, +35% and +40% at ranks 2 to 4. It works passively once equipped in the Active Abilities panel, so it uses an ability slot.

Ranks 1 to 4 require Corruption 3, 7, 11 and 14 and cost seven skill points and five time segments in total. No rank needs a manual.

Adrenaline Rush is the Swordmastery counterpart: an equipped passive that raises Attack Damage after using active abilities and needs its manual.

Rank effects and learning costs

Costs are shown for each rank. Totals include this skill’s ranks only.

This passive effect needs an equipped slot in the Active Abilities panel. See the eight passive abilities that use a slot when planning your loadout.

Crimson Rush rank effects, learning costs and requirements
RankEffectsSkill pointsTime segmentsUnlock requirements
1
  • Up to +25% Active Ability Damage.
11
  • Corruption level 3
2
  • Up to +30% Active Ability Damage.
11
  • Corruption level 7
3
  • Up to +35% Active Ability Damage.
21
  • Corruption level 11
4
  • Up to +40% Active Ability Damage.
32
  • Corruption level 14
All 4 ranks75

Game reference: The Blood of Dawnwalker, Steam build 25129649, reviewed September 20, 2026. Report a mistake.