The first step of the claw line, gated by Corruption
Razorsharp Claws is where the Vampirism claw line starts. Rank 1 needs no Corruption and adds 5% Claw Damage; ranks 2 and 3 raise it to 12% and 20% at Corruption 4 and 9. Rank 4, at Corruption 12, brings a different payoff instead of another damage step: +100% Activation Charge restoration from claw attacks, which feeds the charges that vampiric abilities spend.
Each rank costs one skill point and one time segment except rank 4, which costs two points, for five points and four segments in all. No manual is involved. Restless Claws follows it, then Clawpierce and Dancing Claws, so this perk is the entry fee for the claw Stamina and critical-hit skills.
The bonus is a Claw Damage modifier, separate from Weapon Damage, so sword attacks gain nothing from it. Gear with the same stat ranges from +2% to +8%, the top figure on Slicer’s Ring and The Shredder, and Razor Claw Vials add a temporary claw damage buff lasting one to three time segments depending on strength.
Rank effects and learning costs
Costs are shown for each rank. Totals include this skill’s ranks only.
| Rank | Effects | Skill points | Time segments | Unlock requirements |
|---|---|---|---|---|
| 1 |
| 1 | 1 | — |
| 2 |
| 1 | 1 |
|
| 3 |
| 1 | 1 |
|
| 4 |
| 2 | 1 |
|
| All 4 ranks | 5 | 4 | ||