Model group · 1 entry
Abyss Pendant
Abyss Pendant
Amulet · Master
Their time is over. Make that clear.
The Blood of Dawnwalker · Armour & Accessories
Browse chest armour, gloves, trousers, boots, rings and amulets. Filter by slot and rarity, then open an entry for its armour, weight and bonuses.
Browse every documented equipment record with armour, weight, value, bonuses and recorded sources. Standard armour families stay together so upgrades and trade-offs are visible at a glance.
Model group · 1 entry
Amulet · Master
Their time is over. Make that clear.
Model group · 3 entries
Legs · Superior
A pair of well-sewn leather trousers with reinforced knee protectors to keep you standing for longer.
Adept’s Poleyns lower attack stamina cost by 5%. Artisan’s Poleyns change to +2% magic damage reduction and +5% weapon critical damage. Master’s Poleyns raise those to +3% and +6%, adding +10% passive charge restoration. The three Heavy pieces serve different priorities. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Master · +9 armour vs first
A pair of leather trousers with knee protectors. Excellent for literal dungeon crawling, if that’s your fancy.
Adept’s Poleyns lower attack stamina cost by 5%. Artisan’s Poleyns change to +2% magic damage reduction and +5% weapon critical damage. Master’s Poleyns raise those to +3% and +6%, adding +10% passive charge restoration. The three Heavy pieces serve different priorities. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Magic damage reduction: +2% · + Weapon critical damage: +5% · − Attack stamina cost: -5%
Legs · Epic · +14 armour vs first
An excellent pair of leather trousers. Won’t stop you from falling over, but will protect your knees.
Adept’s Poleyns lower attack stamina cost by 5%. Artisan’s Poleyns change to +2% magic damage reduction and +5% weapon critical damage. Master’s Poleyns raise those to +3% and +6%, adding +10% passive charge restoration. The three Heavy pieces serve different priorities. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Magic damage reduction: +3% · + Weapon critical damage: +6% · + Passive charge restoration: +10% · − Attack stamina cost: -5%
Model group · 3 entries
Hands · Epic
A pair of light bracers reinforced with thick leather and strong iron rivets. Like cinders among coals.
Adventurer’s, Ruddy and Cinder Cuffs give +5%, +8% and +10% health regeneration. Ruddy adds +5% weapon critical damage; Cinder raises that to +6% and adds +5% damage against animals. All three are Medium arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Superior · -9 armour vs first
A pair of solid light bracers reinforced with thick leather and strong iron rivets.
Adventurer’s, Ruddy and Cinder Cuffs give +5%, +8% and +10% health regeneration. Ruddy adds +5% weapon critical damage; Cinder raises that to +6% and adds +5% damage against animals. All three are Medium arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Health regeneration: +5% · − Health regeneration: +10% · − Weapon critical damage: +6% · − Damage against animals: +5%
Hands · Master · -3 armour vs first
A pair of light bracers reinforced with thick leather and strong iron rivets. Dyed in pleasant, lively hue.
While escorting Mert out of the prison in Under Watchful Eyes, take the main route through the guarded areas and search the chest in the post commander’s tent. It contains Adventurer’s Ruddy Cuffs alongside Umber Winter Vambraces. Adventurer’s, Ruddy and Cinder Cuffs give +5%, +8% and +10% health regeneration. Ruddy adds +5% weapon critical damage; Cinder raises that to +6% and adds +5% damage against animals. All three are Medium arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Health regeneration: +8% · + Weapon critical damage: +5% · − Health regeneration: +10% · − Weapon critical damage: +6% · − Damage against animals: +5%
Model group · 1 entry
Ring · Master
Bend the powers to your will.
Model group · 1 entry
Chest · Unique
This gilded armour, crafted by a skilled smith, leaves no questions: Now, Ambrus is the one on top. Well, was.
Model group · 1 entry
Chest · Unspecified
Suprisingly, Ambrus is genuinely liked among his soldiers. The living ones, of course.
This is Medium Armour with 39 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
A black-and-yellow armour bearing the crest of Boyar Ambrus.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
Unlike other guards, Ambrus's men wear bright, easy-to-spot colours.
This is Medium Armour with 38 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Superior
The addition of steel only makes the bright yellow stand out more.
This Heavy chest gives 58 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Superior
Ambrus doesn't mind hiring the best smiths to equip his men.
This Heavy chest gives 54 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
Many of Ambrus's soldiers volunteered to be drafted into his ranks.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Amulet · Superior
Yes, claw their eyes out!
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
A simple claw-damage option. Astral Talisman doubles its listed claw bonus from +3.2% to +6.4% and adds vampiric recovery, while Slasher’s Pendant follows the critical-attack route.
Compare Astral TalismanModel group · 1 entry
Amulet · Unique
Bathe them in their blood.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
For a weapon build, this improves damage, both critical attributes and maximum stamina together. Compared with Swordsman’s Amulet, the critical bonuses rise from +3%/+4.5% to +5%/+7.5%, with weapon damage and stamina added.
Compare Swordsman's AmuletModel group · 1 entry
Amulet · Master
Do not give up. Never give up.
Model group · 1 entry
Amulet · Master
Mind over matter.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
The two charge bonuses reward hits and successful parries. Witch’s Pendant uses passive restoration instead, so the choice depends on whether you want charges from active fighting or recovery that is not tied to either action.
Compare Witch's PendantModel group · 1 entry
Amulet · Superior
Withstand the blows.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Its single effect reduces physical damage. Band of Preservation has twice the listed physical reduction plus omniblock/parry stamina benefits, while Corruption Ward protects against magic instead.
Compare Band of PreservationModel group · 1 entry
Amulet · Superior
Let your wounds close and your life force return.
Model group · 1 entry
Amulet · Epic
Be the predator they fear.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
For animal encounters, this combines +6.4% damage against animals with maximum stamina and health regeneration. Beast Slayer’s Pendant has half the listed animal-damage bonus and neither of the supporting recovery/capacity effects.
Compare Beast Slayer's PendantModel group · 1 entry
Ring · Master
A weathered ring with some forgotten family’s history behind it.
Choose this to combine spell damage with shorter spell cooldowns. Quickcast Ring has the same -3% spell-cooldown value but replaces magic damage with active charge restoration.
Compare Quickcast RingModel group · 1 entry
Feet · Unique
These shoes come from another era. The fact they're still here is a testament to their quality.
Model group · 1 entry
Legs · Unique
An exquisite pair of greaves, crafted by a master smith from a century long gone.
Model group · 1 entry
Chest · Unique
Centuries have passed since the blacksmith's hammer struck the steel, and yet... it's still glorious.
Model group · 1 entry
Ring · Epic
History can be a wonderful teacher if you but listen.
Model group · 1 entry
Amulet · Master
Some say there are memories locked in pendants of the past.
Model group · 1 entry
Hands · Unique
Once worn by a fighter of old. If nothing else, they stood the test of time.
Model group · 1 entry
Amulet · Unique
No one's more worthy of wearing it than you.
Model group · 1 entry
Ring · Unique
Your heritage, for what it's worth.
Model group · 1 entry
Chest · Epic
Protective, intricate, and now also yours. How does it feel to wear it – right? Wrong? Frighteningly indifferent?
Model group · 1 entry
Chest · Unspecified
A simple armour in Ambrus's colours displaying his crest. The vrakhiri have been ordering these en masse.
This is Medium Armour with 41 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
Bakir's crest sits proudly in the middle of this armour.
This is Medium Armour with 38 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
A padded armour bearing the unmistakable symbol of Vale Sangora's ruling knyaz.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
The armour worn by Xanthe's men is drab. The only thing that stands out is the goblet of blood in the middle.
This is Medium Armour with 39 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 3 entries
Chest · Master
A vibrant tunic with high quality stitching. There’s no doubt it was made by skilled hands.
For sword damage, compare Artisan’s Tunic (+2%), Artisan’s Quality Tunic (+4%) and Artisan’s Supreme Tunic (+5%). Quality also adds +4% damage against mortals; Supreme raises that to +5% and adds +3% magic damage reduction. All three are Light Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Epic · +4 armour vs first
An excellent garment, stylish and impeccably sewn. You couldn’t find a fault in it if you tried.
For sword damage, compare Artisan’s Tunic (+2%), Artisan’s Quality Tunic (+4%) and Artisan’s Supreme Tunic (+5%). Quality also adds +4% damage against mortals; Supreme raises that to +5% and adds +3% magic damage reduction. All three are Light Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Weapon damage: +5% · + Damage against mortals: +5% · + Magic damage reduction: +3% · − Weapon damage: +4% · − Damage against mortals: +4%
Chest · Superior · -9 armour vs first
Beautifully sewn, vibrant tunic with high-quality stitching and charming adornments. And shockingly, it's clean.
For sword damage, compare Artisan’s Tunic (+2%), Artisan’s Quality Tunic (+4%) and Artisan’s Supreme Tunic (+5%). Quality also adds +4% damage against mortals; Supreme raises that to +5% and adds +3% magic damage reduction. All three are Light Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Weapon damage: +2% · − Weapon damage: +4% · − Damage against mortals: +4%
Model group · 3 entries
Hands · Superior
Dyed in high-contrast hues, these bracers were made to catch the attention of others.
Artisanal, Artisanal Cardinal and Artisanal Cinder Bracers give +2%, +4% and +5% claw damage. Cardinal adds +7% charge restoration from blocks; Cinder raises that to +10% and adds +10% maximum stamina. All three are Medium arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Master · +2 armour vs first
The red is immediately eye-catching. These were made to stand out and speak to the wearer's wealth.
Artisanal, Artisanal Cardinal and Artisanal Cinder Bracers give +2%, +4% and +5% claw damage. Cardinal adds +7% charge restoration from blocks; Cinder raises that to +10% and adds +10% maximum stamina. All three are Medium arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Claw damage: +4% · + Charge restoration from blocks: +7% · − Claw damage: +2%
Hands · Epic · +9 armour vs first
A pair of bracers that bring to mind forge cinders. They were clearly made to be noticed and appreciated.
Artisanal, Artisanal Cardinal and Artisanal Cinder Bracers give +2%, +4% and +5% claw damage. Cardinal adds +7% charge restoration from blocks; Cinder raises that to +10% and adds +10% maximum stamina. All three are Medium arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Claw damage: +5% · + Charge restoration from blocks: +10% · + Maximum stamina: +10% · − Claw damage: +2%
Model group · 3 entries
Legs · Superior
These beautifully made trousers have been designed to provide protection without limiting movement.
Artisanal, Excellent Artisanal and Exquisite Artisanal Trousers lower dodge stamina cost by 5%, 7% and 10%. Excellent adds 2% shorter spell cooldown; Exquisite raises that to 3% and adds +10% charge restoration from hits. Compare these Heavy pieces when combining dodges with Witchcraft. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Master · +12 armour vs first
These trousers are of great design, with craft quality to match. They protect without limiting movement.
Artisanal, Excellent Artisanal and Exquisite Artisanal Trousers lower dodge stamina cost by 5%, 7% and 10%. Excellent adds 2% shorter spell cooldown; Exquisite raises that to 3% and adds +10% charge restoration from hits. Compare these Heavy pieces when combining dodges with Witchcraft. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Dodge stamina cost: -7% · + Spell cooldown: -2% · − Dodge stamina cost: -5%
Legs · Epic · +21 armour vs first
A display of craftsman's prowess - impeccable fit and thought given to both defence and freedom of movement.
Artisanal, Excellent Artisanal and Exquisite Artisanal Trousers lower dodge stamina cost by 5%, 7% and 10%. Excellent adds 2% shorter spell cooldown; Exquisite raises that to 3% and adds +10% charge restoration from hits. Compare these Heavy pieces when combining dodges with Witchcraft. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Dodge stamina cost: -10% · + Spell cooldown: -3% · + Charge restoration from hits: +10% · − Dodge stamina cost: -5%
Model group · 1 entry
Amulet · Epic
The night shall bring you strength.
Open the chest near the mandrake in the hidden cave at the end of The Night of Horrors. The Night of Horrors
This combines claw damage with vampiric regeneration and restoration, making it a recovery-oriented claw option. Slasher’s Pendant concentrates on claw damage and criticals instead; compare them around survival versus critical attacks.
Compare Slasher's PendantModel group · 1 entry
Ring · Unique
There is no abyss humans won't gaze into.
Model group · 1 entry
Chest · Unique
One of a kind – the shape, the colours, the sash – it all speaks of the foreign origins of this armour's design.
Model group · 1 entry
Chest · Unspecified
The long padded sleeves and thigh protection make this armour a bit unwieldy, but good for the upcoming winter.
This is Medium Armour with 41 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Ring · Unique
Embrace his madness, embrace his strength.
The listed vampiric cooldown, health-cost and passive-charge values are stronger than Lacra’s Ring, and active charge restoration is an additional effect. Compare it with Lacra’s Ring as a vampiric-ability item, rather than with a ring that improves claw attacks.
Compare Lacra's RingModel group · 1 entry
Chest · Unspecified
Serving under the Mad Khan, every day may be your last. Point proven, in fact.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
Many of those who work for Bakir genuinely had no other choice. It was do it or die.
This is Medium Armour with 38 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Superior
Bit by bit, Bakir's men seem to be becoming less predictable – why, nobody quite knows.
This Heavy chest gives 59 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
The aggressive red and green picked by Bakir for his crest are a homage to his past.
This is Medium Armour with 41 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Superior
Among the valley's folk, there's always been talk of Bakir's men being cruel and unhinged.
This Heavy chest gives 56 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
A light tunic of leather and dyed fabric – Bakir's guards cannot be confused with any other.
This is Medium Armour with 38 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Ring · Master
Live by the claw, die by the claw.
Model group · 1 entry
Ring · Superior
Steel yourself against their blows.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Its +1.2% physical damage reduction matches Amulet of Fortitude in a ring slot. Ring of Astral Defence covers magic damage instead, so these are damage-type choices rather than stronger and weaker versions of one effect.
Compare Amulet of FortitudeModel group · 1 entry
Ring · Master
Keep the blows coming. Everyone yields, eventually.
After Good Home, follow the Sanzhana north of Vedera Marsh Guardpost Shrine during Come Hither. Loot the murohn inside the burrow. Come Hither
This supports sustained attacking through both a larger stamina pool and lower attack cost. Survivor’s Ring reduces dodge and omniblock costs instead, so it is the defensive-movement alternative.
Compare Survivor's RingModel group · 1 entry
Ring · Master
Manage your body. Ruin theirs.
Model group · 1 entry
Amulet · Epic
Use your strength wisely and you shan't be without it.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Despite its name, this uses an amulet slot. Its lower omniblock cost and greater stamina return from parries share Ring of Denial’s defensive pattern, with stronger listed values and physical damage reduction added.
Compare Ring of DenialModel group · 1 entry
Chest · Unspecified
A piece of light armour cobbled together from low quality furs, leather straps, and whatever else they could find.
This Light chest gives 33 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage.
Model group · 2 entries
Feet · Master
A pair of shoes made from exquisite bear hide. Durable, warm, and resistant to soaking.
Bear Hide Boots give +2% magic damage reduction and +4% magic damage. Vagrant Knight’s Boots raise those to +3% and +5%, adding +10% charge restoration from hits. These Heavy boots support Witchcraft; Black Bear Hide Boots are a different Medium piece focused on weapon critical damage and health. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Epic · +5 armour vs first
The high-quality leather and little wear and tear mean these boots have many more miles left in them.
Bear Hide Boots give +2% magic damage reduction and +4% magic damage. Vagrant Knight’s Boots raise those to +3% and +5%, adding +10% charge restoration from hits. These Heavy boots support Witchcraft; Black Bear Hide Boots are a different Medium piece focused on weapon critical damage and health. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Magic damage reduction: +3% · + Magic damage: +5% · + Charge restoration from hits: +10% · − Magic damage reduction: +2% · − Magic damage: +4%
Model group · 1 entry
Amulet · Superior
Puny animals are no match for you.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Use this for animal fights rather than treating it as a general weapon bonus. Ring of Beastslaying offers the same +3.2% animal-damage value in a ring slot.
Compare Ring of BeastslayingModel group · 1 entry
Ring · Master
Chase the beasts down, put the beasts down.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
For animal encounters, this raises the animal-damage bonus above Ring of Beastslaying and adds cheaper dodges. The second effect is useful when avoiding attacks rather than spending stamina on extended attack strings.
Compare Ring of BeastslayingModel group · 1 entry
Hands · Master
Though these may look unassuming, upon closer inspection you can see their maker's excellent craft.
Blacksmith’s Bracers combine +4% damage against mortals with +7% charge restoration from blocks in the Heavy arm slot. Compare Plated Bracers for animal damage and regeneration, or Veteran Knight’s Bracers for supernatural-enemy damage and maximum stamina. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Model group · 2 entries
Chest · Master
Though it looks like a mere tunic, or a traveller's garb, this gorgeous armour has protective layers of strong leather.
Bladedancer’s Tunic gives +4% claw critical damage and reduces dodge stamina cost by 7%. Sanguine Bladedancer’s Tunic raises those to +5% and 10%, adding +3% claw critical hit chance. Both are Medium Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Epic · +10 armour vs first
Though it looks like a mere tunic, or a traveller's garb, this gorgeous armour has protective layers of leather.
Bladedancer’s Tunic gives +4% claw critical damage and reduces dodge stamina cost by 7%. Sanguine Bladedancer’s Tunic raises those to +5% and 10%, adding +3% claw critical hit chance. Both are Medium Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Claw critical damage: +5% · + Dodge stamina cost: -10% · + Claw critical hit chance: +3% · − Claw critical damage: +4% · − Dodge stamina cost: -7%
Model group · 1 entry
Chest · Master
An armour of forged steel providing great, if ultimately insufficient, protection to the vrakhiri elite soldier.
Blood Guard’s Armour gives 65 armour, +8% maximum health and +8% health regeneration in the Heavy chest slot. The soldier Heavy Garb and Sturdy Armour pieces give +5% maximum health without this regeneration bonus.
Model group · 1 entry
Legs · Master
Tempered steel greaves worn by the vrakhiri elite guard.
Blood Guard’s Greaves provide 57 armour, +3%/s vampiric health regeneration and 7% lower dodge stamina cost. Compare Duelist’s Poleyns if you want regeneration with claw damage, or Plated Chain Leggings for parry-based charge restoration and lower attack stamina cost.
Model group · 1 entry
Feet · Master
Steel boots worn by the vrakhiri elite guards. Protective, but unpleasantly loud.
Model group · 1 entry
Hands · Master
A pair of sturdy, high quality vambraces crafted for the vrakhiri elite guard.
Blood Guard’s Vambraces combine +7% charge restoration from blocks with +4% claw critical damage in the Heavy arm slot. Compare Artisanal Cardinal Bracers for Medium armour with block-based charge restoration and claw damage instead of claw critical damage.
Model group · 1 entry
Legs · Epic
A pair of exquisitely crafted leather leggings with additional protection for the shins.
Bloodborn Leggings combine +5% claw critical damage, +12% blood drinking power and 3% shorter vampiric ability cooldown. Compare Stormcloud Trousers for maximum stamina and claw damage, or Duelist’s Dark Poleyns for vampiric regeneration and parry-based charge restoration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Model group · 1 entry
Amulet · Superior
Drink, drink, drink!
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This improves blood drinking power, rather than passive vampiric regeneration. Vrakhir’s Band offers the same +8% blood-drinking value in a ring slot; Pendant of Regeneration is the different choice for regeneration.
Compare Vrakhir's BandModel group · 1 entry
Feet · Epic
One foot in the daytime, one in the darkness of the night.
Model group · 1 entry
Feet · Epic
Boots of quality hide, crafted by a skilled cobbler. Simple, but enduring, ready to take you down the valleys and up the peaks.
These Heavy boots combine +10% maximum health, +5% damage against supernatural enemies and +5% weapon damage. Compare Vagrant Knight’s Boots for magic damage or Sentinel’s Boots for claw damage and claw critical hit chance.
Model group · 1 entry
Hands · Master
Looks valuable. Can be used to compel a soul.
Model group · 1 entry
Hands · Epic
Carpe diem, carpe noctem. There is no rest for the wicked.
Craft Bracers of the Arbiter with the uriashi blacksmith west of Briar Sloughs, using Large Lizard’s Moult from the cave south of Vera’s hut. These Heavy bracers combine vampiric health restoration, vampiric regeneration and blood drinking power. Craft all four Arbiter armour pieces and complete the ritual to obtain the enhanced set.
Model group · 1 entry
Chest · Epic
The chainmail protects without limiting movement, the breastplate shields the vital parts. The warm padding blunts the blows.
This Heavy chest combines 73 armour with +5% claw damage, +5% damage against mortals and +12% blood drinking power. Compare it with Diamond Breastplate for claw critical damage or Gold-Patterned Breastplate for parry stamina and omniblock cost.
Model group · 1 entry
Chest · Unspecified
Very few of those who wear Brencis's colours oppose the vrakhiri rule – even deep down.
This is Medium Armour with 42 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
A simple armour in Brencis's colours displaying his crest. It offers meager protection, but looks comfortable.
This is Medium Armour with 39 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
Many of the recruits who have joined Brencis's ranks once served under Skender – and hated it.
This is Medium Armour with 41 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Superior
Only the most fit of men are allowed to wear the knyaz's colours.
This Heavy chest gives 57 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
Some of the soldiers serving directly under Brencis look down on others.
Model group · 1 entry
Chest · Superior
Those who serve in the knyaz's ranks tend to be the most loyal of vrakhiri soldiers.
This Heavy chest gives 58 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
As the beige of the tunic turns into Brencis's red, it makes you think of blood.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Feet · Unspecified
The wear and tear warns from trusting these boots overmuch. The sole may or may not stay attached for long.
These Medium shoes give 25 armour without additional equipment bonuses. Soldier’s Shoes and Brigand’s Boots have 25 armour; Footman’s Shoes have 24. Compare Courier’s Cured Shoes for maximum health or Wolfskin Loafers for weapon critical damage in the same class.
Model group · 1 entry
Chest · Superior
Heavy, rough-made armour of layered hides and padding, built more for survival than elegance.
Despite its Heavy Garb name, this is Medium Armour. It gives 46 armour and +5% maximum health. Marauder’s and Outlaw’s Heavy Garb have 48 armour, Robber’s 47, Brigand’s 46 and Reaver’s 45; the health bonus is the same.
Model group · 1 entry
Legs · Unspecified
A pair of simple linen trousers made for utility, not looks.
These Light trousers give 30 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Model group · 4 entries
Legs · Superior
A pair of steel chain leggings – they offer much better protection than cloth or leather.
Chain Leggings give +5% charge restoration from hits. Plated Chain Leggings change to +7% charge restoration from parries and 7% lower attack stamina cost. Reinforced Chain Leggings raise those to +10% and 10%, adding +4%/s vampiric health regeneration. Pick the charge trigger you use in fights. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Unspecified · -12 armour vs first
A pair of well-sewn trousers with unique wrappings going down the legs.
These Light trousers give 31 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
− Charge restoration from hits: +5%
Legs · Master · +7 armour vs first
A pair of steel chain leggings reinforced with steel plates – they offer much better protection than cloth or leather.
Chain Leggings give +5% charge restoration from hits. Plated Chain Leggings change to +7% charge restoration from parries and 7% lower attack stamina cost. Reinforced Chain Leggings raise those to +10% and 10%, adding +4%/s vampiric health regeneration. Pick the charge trigger you use in fights. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Charge restoration from parries: +7% · + Attack stamina cost: -7% · − Charge restoration from hits: +5%
Legs · Epic · +15 armour vs first
A pair of steel chain leggings reinforced with black steel plates – they offer superior protection.
Chain Leggings give +5% charge restoration from hits. Plated Chain Leggings change to +7% charge restoration from parries and 7% lower attack stamina cost. Reinforced Chain Leggings raise those to +10% and 10%, adding +4%/s vampiric health regeneration. Pick the charge trigger you use in fights. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Charge restoration from parries: +10% · + Attack stamina cost: -10% · + Vampiric health regeneration: +4%/s · − Charge restoration from hits: +5%
Model group · 3 entries
Hands · Master
A pair of comfortable, protective vambraces. The black and silver stripes create an elegant contrast.
Champion’s, Black and Red Vambraces give +5%, +7% and +10% stamina restored by parrying. Black adds +4% active charge restoration; Red raises that to +5% and lowers dodge stamina cost by 10%. These Medium vambraces reward parrying rather than increasing maximum stamina. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Epic · +4 armour vs first
A pair of comfortable, protective vambraces. The alternating leather and metal stripes give them an aura of valor.
Champion’s, Black and Red Vambraces give +5%, +7% and +10% stamina restored by parrying. Black adds +4% active charge restoration; Red raises that to +5% and lowers dodge stamina cost by 10%. These Medium vambraces reward parrying rather than increasing maximum stamina. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Stamina restored by parrying: +10% · + Active charge restoration: +5% · + Dodge stamina cost: -10% · − Stamina restored by parrying: +7% · − Active charge restoration: +4%
Hands · Superior · -4 armour vs first
A pair of comfortable, protective vambraces. They strike a good balance between protection and weight.
Champion’s, Black and Red Vambraces give +5%, +7% and +10% stamina restored by parrying. Black adds +4% active charge restoration; Red raises that to +5% and lowers dodge stamina cost by 10%. These Medium vambraces reward parrying rather than increasing maximum stamina. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Stamina restored by parrying: +5% · − Stamina restored by parrying: +7% · − Active charge restoration: +4%
Model group · 3 entries
Hands · Superior
Simple cuffs, black like old coal. You will stop noticing these after a while, but your forearms will like them.
Charred Riveted Cuffs and Red-Stringed Riveted Cuffs give +2% weapon critical hit chance; Red-Stringed adds +4% magic damage. Oxblood Riveted Cuffs raise those to +3% and +5%, adding +10% charge restoration from parries. These Medium cuffs suit a sword-and-Witchcraft build. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Epic · +8 armour vs first
Simple, reliable, and red like blood. A delicious piece of forearm protection.
Charred Riveted Cuffs and Red-Stringed Riveted Cuffs give +2% weapon critical hit chance; Red-Stringed adds +4% magic damage. Oxblood Riveted Cuffs raise those to +3% and +5%, adding +10% charge restoration from parries. These Medium cuffs suit a sword-and-Witchcraft build. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Weapon critical hit chance: +3% · + Magic damage: +5% · + Charge restoration from parries: +10% · − Weapon critical hit chance: +2%
Hands · Master · +5 armour vs first
Simple, reliable, and unassuming. You will stop noticing these after a while, but your forearms will be safer.
Charred Riveted Cuffs and Red-Stringed Riveted Cuffs give +2% weapon critical hit chance; Red-Stringed adds +4% magic damage. Oxblood Riveted Cuffs raise those to +3% and +5%, adding +10% charge restoration from parries. These Medium cuffs suit a sword-and-Witchcraft build. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Magic damage: +4%
Model group · 1 entry
Legs · Epic
A pair of warm, padded trousers reinforced with skillfully fitted metal elements. Protective, but light enough for long travels.
These Medium chausses support Witchcraft and defensive charge recovery: +5% magic damage, +10% charge restoration from blocks and +10% charge restoration from parries. Compare Duelist’s Red Poleyns for passive charge restoration and lower magic health cost.
Model group · 1 entry
Chest · Unique
The scales of this armour have a strange sheen and texture to them. You can't tell for sure if it's metal.
Model group · 1 entry
Amulet · Epic
Just an old trinket... or something more?
Model group · 1 entry
Amulet · Unique
The dark energy flows through you. And you like it, don't you?
Model group · 1 entry
Ring · Unique
Let its darkness seep through you.
Model group · 1 entry
Amulet · Superior
Don't let it in.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Its +2% magic damage reduction matches Ring of Astral Defence in a different slot. Compare against physical reduction separately: Amulet of Fortitude does not protect against the same damage type.
Compare Ring of Astral DefenceModel group · 4 entries
Feet · Superior
These nice shoes of cured leather will keep your feet safe during long marches.
Courier’s Cured Shoes give +5% maximum health. Refined Courier Shoes give +8% maximum health and +7% passive charge restoration. Knight’s Golden Boots give +10% maximum health, +10% passive charge restoration and +10% charge restoration from parries. All three are Medium footwear. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Unspecified · -10 armour vs first
These shoes were made to be durable and withstand long days of walking.
These Light shoes give 20 armour without additional equipment bonuses. Compare Cowhide-Strapped Shoes for weapon critical hit chance, Pointed Shoes for charge restoration from hits or Tall Boots for passive charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
− Maximum health: +5%
Feet · Epic · +8 armour vs first
A pair of excellent boots clearly made by a skilled craftsman for a noble. You wouldn't catch a peasant wearing these.
Courier’s Cured Shoes give +5% maximum health. Refined Courier Shoes give +8% maximum health and +7% passive charge restoration. Knight’s Golden Boots give +10% maximum health, +10% passive charge restoration and +10% charge restoration from parries. All three are Medium footwear. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Maximum health: +10% · + Passive charge restoration: +10% · + Charge restoration from parries: +10% · − Maximum health: +5%
Feet · Master · +3 armour vs first
These quality shoes were made to be exceptionally durable while providing comfort during long marches.
Courier’s Cured Shoes give +5% maximum health. Refined Courier Shoes give +8% maximum health and +7% passive charge restoration. Knight’s Golden Boots give +10% maximum health, +10% passive charge restoration and +10% charge restoration from parries. All three are Medium footwear. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Maximum health: +8% · + Passive charge restoration: +7% · − Maximum health: +5%
Model group · 3 entries
Feet · Master
A pair of elegant shoes dyed black, with matching stripes. Very comfortable.
Cowhide-Strapped Shoes and Black Cowhide-Strapped Shoes both give +2% weapon critical hit chance; Black adds +8% health regeneration. Openwork raises those to +3% and +10%, adding +5% active charge restoration. All three are Light footwear for sword builds. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Superior · -3 armour vs first
A pair of elegant, light shoes with stripes. Very comfortable.
Cowhide-Strapped Shoes and Black Cowhide-Strapped Shoes both give +2% weapon critical hit chance; Black adds +8% health regeneration. Openwork raises those to +3% and +10%, adding +5% active charge restoration. All three are Light footwear for sword builds. Check the Maragir armourer during the day; this item is among his changing footwear stock.
− Health regeneration: +8%
Feet · Epic · +4 armour vs first
A pair of elegant cowhide shoes that let your feet breathe. Very comfortable.
Cowhide-Strapped Shoes and Black Cowhide-Strapped Shoes both give +2% weapon critical hit chance; Black adds +8% health regeneration. Openwork raises those to +3% and +10%, adding +5% active charge restoration. All three are Light footwear for sword builds. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Weapon critical hit chance: +3% · + Health regeneration: +10% · + Active charge restoration: +5% · − Weapon critical hit chance: +2% · − Health regeneration: +8%
Model group · 1 entry
Ring · Epic
Become the best at being the worst.
Loot Armaya’s body in the cave east of Tantari during Xanthe’s Excavations: Bloodied Dagger. Bloodied Dagger
This combines blood drinking power with both physical and magic damage reduction. Vrakhir’s Band provides half its blood-drinking bonus and no resistance effects; Nightling’s Band offers a different recovery pairing.
Compare Vrakhir's BandModel group · 4 entries
Legs · Epic
A pair of trousers sewn by a solid tailor and finished with delicate, classy titbits to add a bit of flair.
Dark Well-Fitted Trousers give +2% weapon damage. Brown raises that to +4% and adds +7% charge restoration from blocks. Adorned raises those to +5% and +10%, adding +5% active charge restoration. All three are Light leg armour for sword-focused play. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Master · -6 armour vs first
Simple trousers with protective leggings. The tailor has regrettably chosen to dye them the colour of rotting grass.
Dark Well-Fitted Trousers give +2% weapon damage. Brown raises that to +4% and adds +7% charge restoration from blocks. Adorned raises those to +5% and +10%, adding +5% active charge restoration. All three are Light leg armour for sword-focused play. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon damage: +4% · + Charge restoration from blocks: +7% · − Weapon damage: +5% · − Charge restoration from blocks: +10% · − Active charge restoration: +5%
Legs · Superior · -12 armour vs first
Simple trousers with protective leggings. The dark cloth won't show dirt for a while.
Dark Well-Fitted Trousers give +2% weapon damage. Brown raises that to +4% and adds +7% charge restoration from blocks. Adorned raises those to +5% and +10%, adding +5% active charge restoration. All three are Light leg armour for sword-focused play. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon damage: +2% · − Weapon damage: +5% · − Charge restoration from blocks: +10% · − Active charge restoration: +5%
Legs · Unspecified · -18 armour vs first
A pair of trousers sewn by a competent tailor – they look as trousers should.
These Light trousers give 30 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
− Weapon damage: +5% · − Charge restoration from blocks: +10% · − Active charge restoration: +5%
Model group · 3 entries
Legs · Superior
A pair of well-sewn black trousers with unique red wrappings going down the legs.
Dark Wrapped Trousers give +3% weapon critical damage. Squire’s Fine Padded Trousers raise that to +5% and add +8% maximum health. Noble Knight Greaves give +6% weapon critical damage, +10% maximum health and +5% damage against supernatural enemies. All three are Medium Armour. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Epic · +15 armour vs first
A pair of reinforced trousers dyed an elegant shade of blue. They fit incredibly well – as if were custom-made for you.
Dark Wrapped Trousers give +3% weapon critical damage. Squire’s Fine Padded Trousers raise that to +5% and add +8% maximum health. Noble Knight Greaves give +6% weapon critical damage, +10% maximum health and +5% damage against supernatural enemies. All three are Medium Armour. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon critical damage: +6% · + Maximum health: +10% · + Damage against supernatural enemies: +5% · − Weapon critical damage: +3%
Legs · Master · +9 armour vs first
A pair of warm, padded trousers dyed pale red. The stitchwork is surprisingly great – these will last.
Dark Wrapped Trousers give +3% weapon critical damage. Squire’s Fine Padded Trousers raise that to +5% and add +8% maximum health. Noble Knight Greaves give +6% weapon critical damage, +10% maximum health and +5% damage against supernatural enemies. All three are Medium Armour. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon critical damage: +5% · + Maximum health: +8% · − Weapon critical damage: +3%
Model group · 1 entry
Amulet · Master
You know their weak spots. Hit them.
Model group · 1 entry
Hands · Superior
A pair of steel bracers – they might just prevent an enemy's blade from cutting off your forearm.
Darksteel Bracers lower attack stamina cost by 5%. Gilded Darksteel Bracers instead give +4% weapon damage and +8% vampiric health restoration. Red Darksteel Bracers raise those to +5% and +10%, adding +3% magic damage reduction. Compare the effects rather than treating the three as identical upgrades. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Model group · 1 entry
Amulet · Superior
Stay in the sun.
Model group · 1 entry
Ring · Master
Use darkness against the creatures born from it.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This combines damage against supernatural enemies with reduced magic health cost. Mercenary’s Ring has the same enemy-damage value but replaces the casting benefit with weapon critical chance.
Compare Mercenary's RingModel group · 1 entry
Amulet · Epic
One on one – you walk out alive.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Choose this for a defensive weapon style that turns blocks into charges and parries into stamina. Swordsman’s Amulet adds critical chance instead; Duelist’s Pendant has critical damage but no critical-chance bonus.
Compare Swordsman's AmuletModel group · 2 entries
Legs · Epic
A pair of elegant trousers with polished steel poleyns. Meant not just to protect, but to lend elegance to the wearer.
Duelist’s Poleyns give +3%/s vampiric health regeneration and +4% claw damage. Duelist’s Dark Poleyns raise those to +4%/s and +5%, adding +10% charge restoration from parries. Both are Heavy Armour; Duelist’s Red Poleyns are a separate Medium option focused on charge and Witchcraft health cost. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Master · -4 armour vs first
A pair of elegant trousers with polished steel poleyns. Meant not just to protect but lend elegance to the wearer.
Duelist’s Poleyns give +3%/s vampiric health regeneration and +4% claw damage. Duelist’s Dark Poleyns raise those to +4%/s and +5%, adding +10% charge restoration from parries. Both are Heavy Armour; Duelist’s Red Poleyns are a separate Medium option focused on charge and Witchcraft health cost. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Vampiric health regeneration: +3%/s · + Claw damage: +4% · − Vampiric health regeneration: +4%/s · − Claw damage: +5% · − Charge restoration from parries: +10%
Model group · 1 entry
Legs · Epic
A pair of elegant trousers with polished steel poleyns. Meant not just to protect, but to lend elegance to the wearer.
Duelist’s Red Poleyns are Medium Armour with +10% charge restoration from blocks, +10% passive charge restoration and 5% lower magic health cost. Compare the Heavy Duelist’s Poleyns and Dark Poleyns for claw damage and vampiric regeneration instead. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Model group · 3 entries
Chest · Unspecified
It's pleasant to look at and quite warm, especially if you wear an undershirt.
This Light chest gives 35 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Master · +28 armour vs first
The surcoat will keep you warm when storms come. The breastplate will keep you alive when enemies come.
In south Svartrau, search the opposite side of the clearing from Bakir’s distillery during Coercion and Duress. Dusk Garb is found there alongside the Recipe for Vigour Infusion. Dusk Garb has 63 armour, +8% health regeneration and +7% charge restoration from hits. Midnight Garb raises those to 78 armour, +10% regeneration and +10% hit-based charge restoration, adding +5% damage against mortals. Both are Heavy Armour; the regeneration bonus is distinct from a percentage of maximum health restored every second. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Health regeneration: +8% · + Charge restoration from hits: +7%
Chest · Epic · +43 armour vs first
The surcoat will keep you warm when the storms come. The breastplate will keep you alive when the enemies come.
Dusk Garb has 63 armour, +8% health regeneration and +7% charge restoration from hits. Midnight Garb raises those to 78 armour, +10% regeneration and +10% hit-based charge restoration, adding +5% damage against mortals. Both are Heavy Armour; the regeneration bonus is distinct from a percentage of maximum health restored every second. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Health regeneration: +10% · + Charge restoration from hits: +10% · + Damage against mortals: +5%
Model group · 1 entry
Amulet · Unique
The wisdom of the uriashi sleeps within it.
Loot the Uriash Matriarch if she is killed on the combat route during Song of the Mountain. The peaceful meeting preserves her Witchcraft shop. Song of the Mountain
Choose this when sword abilities are held back by both cooldown and charges: it combines -5% sword cooldown with +15% charge restoration from hits and +15% passive restoration. Warrior’s Rush shares the sword-damage/cooldown pairing but has no charge-restoration effect.
Compare Warrior's RushModel group · 1 entry
Chest · Unspecified
Tunic in a pleasing colour with pretty patterns.
Elegant Indigo Shirt has two Light Armour variants with 34 and 60 armour. Both have no additional equipment bonuses. Match the armour value shown on your own shirt when comparing it with other chest pieces. The 34-armour variant is among the Maragir armourer’s changing daytime stock.
Model group · 1 entry
Ring · Superior
A pretty ring worthy of a noble finger.
Elegant Ring and Golden Ring have the same listed +6% maximum health and 0.1 weight. For a health upgrade, Loop of Vitality raises maximum health to +9% and adds health regeneration.
Compare Golden RingModel group · 4 entries
Chest · Unspecified
A fashionable grey tunic – the colour goes with everything, and the material is of nice quality.
Comfortable Tunic has two Light Armour variants with 32 and 34 armour and no additional equipment bonuses. Compare the variant in your inventory; the 32-armour version is one option in the Maragir armourer’s changing stock.
Chest · Master · +33 armour vs first
Red diamond shapes adorn this breastplate. The armour offers protection, but it also conveys status.
Emblazoned Breastplate gives +6% blood drinking power. Diamond Breastplate increases that to +9% and adds +4% claw critical damage. Gold-Patterned Breastplate instead favors parries and blocking: +10% stamina restored by parrying, 10% lower omniblock stamina cost and +5% damage against supernatural enemies. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Blood drinking power: +9% · + Claw critical damage: +4%
Chest · Superior · +25 armour vs first
A black breastplate of good steel, adorned with a classy emblem.
Emblazoned Breastplate gives +6% blood drinking power. Diamond Breastplate increases that to +9% and adds +4% claw critical damage. Gold-Patterned Breastplate instead favors parries and blocking: +10% stamina restored by parrying, 10% lower omniblock stamina cost and +5% damage against supernatural enemies. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Blood drinking power: +6%
Chest · Epic · +43 armour vs first
Exquisite golden patterns cover this breastplate. The armour offers protection, but it also conveys status.
Emblazoned Breastplate gives +6% blood drinking power. Diamond Breastplate increases that to +9% and adds +4% claw critical damage. Gold-Patterned Breastplate instead favors parries and blocking: +10% stamina restored by parrying, 10% lower omniblock stamina cost and +5% damage against supernatural enemies. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Stamina restored by parrying: +10% · + Damage against supernatural enemies: +5% · + Omniblock stamina cost: -10%
Model group · 1 entry
Chest · Unique
Protective, intricate, and now also yours. How does it feel to wear it – right? Wrong? Frighteningly indifferent?
Model group · 1 entry
Feet · Unique
One foot in the daytime, one in the darkness of the night. Never stop walking.
Model group · 1 entry
Hands · Unique
Carpe diem, carpe noctem. There is no rest for the wicked.
Model group · 1 entry
Legs · Unique
These leggings with reinforced plates may look unassuming, but you won't get a more reliable armour. Especially now.
Model group · 1 entry
Ring · Superior
You must survive.
Model group · 1 entry
Ring · Master
See their weak spots. And strike.
Model group · 1 entry
Amulet · Unique
They may hide, but can they run once found?
Model group · 1 entry
Feet · Unspecified
A pair of shoes quickly made on commission by the vrakhiri to serve their soldiers.
These Medium shoes give 24 armour without additional equipment bonuses. Soldier’s Shoes and Brigand’s Boots have 25 armour; Footman’s Shoes have 24. Compare Courier’s Cured Shoes for maximum health or Wolfskin Loafers for weapon critical damage in the same class.
Model group · 2 entries
Hands · Master
A pair of steel bracers with a bit of flair – they might just prevent an enemy's blade from cutting off your forearm.
Darksteel Bracers lower attack stamina cost by 5%. Gilded Darksteel Bracers instead give +4% weapon damage and +8% vampiric health restoration. Red Darksteel Bracers raise those to +5% and +10%, adding +3% magic damage reduction. Compare the effects rather than treating the three as identical upgrades. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Epic · +4 armour vs first
A pair of steel bracers with bloody flair – they might just prevent an enemy's blade from cutting off your forearm.
Darksteel Bracers lower attack stamina cost by 5%. Gilded Darksteel Bracers instead give +4% weapon damage and +8% vampiric health restoration. Red Darksteel Bracers raise those to +5% and +10%, adding +3% magic damage reduction. Compare the effects rather than treating the three as identical upgrades. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Weapon damage: +5% · + Vampiric health restoration: +10% · + Magic damage reduction: +3% · − Weapon damage: +4% · − Vampiric health restoration: +8%
Model group · 3 entries
Legs · Master
A pair of trousers with red protective pads on the knees. Falling down has never been this nice.
Gold, Blood and Coal Knee Trousers give +5%, +8% and +10% health regeneration. Blood adds +2% magic damage reduction; Coal raises that to +3% and adds +10% charge restoration from parries. This is a health-regeneration multiplier, separate from vampiric health regeneration per second. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Epic · +9 armour vs first
A pair of trousers with black protective pads on the knees. Falling down has never been this nice.
Gold, Blood and Coal Knee Trousers give +5%, +8% and +10% health regeneration. Blood adds +2% magic damage reduction; Coal raises that to +3% and adds +10% charge restoration from parries. This is a health-regeneration multiplier, separate from vampiric health regeneration per second. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Health regeneration: +10% · + Magic damage reduction: +3% · + Charge restoration from parries: +10% · − Health regeneration: +8% · − Magic damage reduction: +2%
Legs · Superior · -4 armour vs first
A pair of trousers with yellow protective pads on the knees. Falling down has never been this nice.
Gold, Blood and Coal Knee Trousers give +5%, +8% and +10% health regeneration. Blood adds +2% magic damage reduction; Coal raises that to +3% and adds +10% charge restoration from parries. This is a health-regeneration multiplier, separate from vampiric health regeneration per second. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Health regeneration: +5% · − Health regeneration: +8% · − Magic damage reduction: +2%
Model group · 1 entry
Ring · Superior
A polished ring of shiny gold.
Its combat benefit matches Elegant Ring: +6% maximum health. The gold name does not provide an additional combat effect; Ring of Fortitude adds more maximum health and magic damage reduction.
Compare Ring of FortitudeModel group · 3 entries
Chest · Epic
This gambeson has been sewn with a master's precision. Every seam knows its place.
The Knightly Gambesons are Light Armour with increasing maximum-health bonuses: Grey +5%, Scarlet +8% and Exquisite +10%. Scarlet adds 7% lower omniblock stamina cost; Exquisite improves that to 10% and adds +5% damage against supernatural enemies. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Superior · -12 armour vs first
This gambeson has been given plenty of attention by its creator. Every seam knows its place.
The Knightly Gambesons are Light Armour with increasing maximum-health bonuses: Grey +5%, Scarlet +8% and Exquisite +10%. Scarlet adds 7% lower omniblock stamina cost; Exquisite improves that to 10% and adds +5% damage against supernatural enemies. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Maximum health: +5% · − Maximum health: +10% · − Omniblock stamina cost: -10% · − Damage against supernatural enemies: +5%
Chest · Master · -6 armour vs first
This beautiful gambeson has been given plenty of attention by its creator. Every seam knows its place.
The Knightly Gambesons are Light Armour with increasing maximum-health bonuses: Grey +5%, Scarlet +8% and Exquisite +10%. Scarlet adds 7% lower omniblock stamina cost; Exquisite improves that to 10% and adds +5% damage against supernatural enemies. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Maximum health: +8% · + Omniblock stamina cost: -7% · − Maximum health: +10% · − Omniblock stamina cost: -10% · − Damage against supernatural enemies: +5%
Model group · 1 entry
Feet · Unspecified
A pair of everyday grey loafers. Comfortable enough.
These Light shoes give 20 armour without additional equipment bonuses. Compare Cowhide-Strapped Shoes for weapon critical hit chance, Pointed Shoes for charge restoration from hits or Tall Boots for passive charge restoration.
Model group · 4 entries
Chest · Superior
This unasumming armour provides serious protection.
The padded tunics offer a Light Armour route to more maximum stamina: Grey +5%, Yellow +7% and Red +10%. Yellow adds +4% claw damage; Red raises claw damage to +5% and adds +12% blood drinking power. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Unspecified · -7 armour vs first
A simple linen shirt with a leather vest on top. It's practical, if nothing else.
This Light chest gives 32 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Maximum stamina: +5%
Chest · Epic · +13 armour vs first
This unasumming armour provides serious protection and a touch of elegance.
The padded tunics offer a Light Armour route to more maximum stamina: Grey +5%, Yellow +7% and Red +10%. Yellow adds +4% claw damage; Red raises claw damage to +5% and adds +12% blood drinking power. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Maximum stamina: +10% · + Claw damage: +5% · + Blood drinking power: +12% · − Maximum stamina: +5%
Chest · Master · +4 armour vs first
This unassuming armour provides serious protection.
The padded tunics offer a Light Armour route to more maximum stamina: Grey +5%, Yellow +7% and Red +10%. Yellow adds +4% claw damage; Red raises claw damage to +5% and adds +12% blood drinking power. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Maximum stamina: +7% · + Claw damage: +4% · − Maximum stamina: +5%
Model group · 1 entry
Amulet · Master
There is power slumbering within you. Wake it.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
A balanced Witchcraft choice when both spell damage and health spending matter. Quickcast Amulet shortens spell cooldowns instead, so it addresses a different limit on your casting.
Compare Quickcast AmuletModel group · 4 entries
Chest · Epic
A beautiful and warm, exemplary dyed surcoat, tailored by a master craftsman for someone of high status.
Highland Surcoat combines 49 armour with +2% active charge restoration. Highland Shadow Surcoat has 54 armour, +4% active charge restoration and +4% weapon damage. Highland Noble Surcoat raises those to 65 armour and +5% each, adding +5% damage against animals. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Master · -11 armour vs first
A beautiful and warm, exemplary black surcoat, tailored by a master craftsman for someone of high status.
Highland Surcoat combines 49 armour with +2% active charge restoration. Highland Shadow Surcoat has 54 armour, +4% active charge restoration and +4% weapon damage. Highland Noble Surcoat raises those to 65 armour and +5% each, adding +5% damage against animals. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Active charge restoration: +4% · + Weapon damage: +4% · − Active charge restoration: +5% · − Weapon damage: +5% · − Damage against animals: +5%
Chest · Superior · -16 armour vs first
A beautiful and warm, exemplary surcoat, tailored by a master craftsman for someone of high status.
Highland Surcoat combines 49 armour with +2% active charge restoration. Highland Shadow Surcoat has 54 armour, +4% active charge restoration and +4% weapon damage. Highland Noble Surcoat raises those to 65 armour and +5% each, adding +5% damage against animals. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Active charge restoration: +2% · − Active charge restoration: +5% · − Weapon damage: +5% · − Damage against animals: +5%
Chest · Unspecified · -31 armour vs first
The colour is somewhat washed out and the fabric is ragged here and there. A quality outfit nonetheless.
This Light chest gives 34 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Active charge restoration: +5% · − Weapon damage: +5% · − Damage against animals: +5%
Model group · 2 entries
Chest · Master
This sturdy armour will likely outlive you – or it'll be buried with you in some forgotten tomb.
Hillsmith’s Armour reduces attack stamina cost by 7% and gives +9% blood drinking power. Master Hillsmith’s Armour improves those to 10% and +12%, adding +10% stamina restored by parrying. Both are Heavy chests, so compare the full loadout’s stamina costs. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Epic · +9 armour vs first
This sturdy, masterfully reinforced armour will likely outlive you – or it'll be buried with you in some forgotten tomb.
Hillsmith’s Armour reduces attack stamina cost by 7% and gives +9% blood drinking power. Master Hillsmith’s Armour improves those to 10% and +12%, adding +10% stamina restored by parrying. Both are Heavy chests, so compare the full loadout’s stamina costs. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Attack stamina cost: -10% · + Blood drinking power: +12% · + Stamina restored by parrying: +10% · − Attack stamina cost: -7% · − Blood drinking power: +9%
Model group · 1 entry
Amulet · Superior
Make them perish. They perish so easily.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Its enemy-specific bonus applies to mortals. Ring of Humanslaying offers the same +3.2% value in a ring slot; use Sunbringer’s Pendant when the target is supernatural instead.
Compare Ring of HumanslayingModel group · 1 entry
Legs · Unique
Made of steel so black, it almost seems to suck in the surrounding light.
Model group · 1 entry
Chest · Unique
As you run your fingers over the leather, you can feel the familiar tingle of corruption.
Model group · 1 entry
Model group · 1 entry
Amulet · Superior
Your blade won't let you down.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This is a straightforward weapon-damage accessory. Warrior’s Rush raises the listed weapon bonus from +3.2% to +4.8% and adds sword-ability cooldown reduction.
Compare Warrior's RushModel group · 2 entries
Feet · Master
A pair of excellent boots clearly made by a skilled craftsman. You wouldn't catch a peasant wearing these.
Knight’s Boots give +4% active charge restoration and +2% claw critical hit chance. Sentinel’s Boots raise those to +5% and +3%, adding +5% claw damage. Both are Heavy footwear; Knight’s Golden Boots are a separate Medium option for maximum health and charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Epic · +8 armour vs first
Despite offering good protection, these boots feel like a second skin. They'll get you to your destination safely and comfortably.
Knight’s Boots give +4% active charge restoration and +2% claw critical hit chance. Sentinel’s Boots raise those to +5% and +3%, adding +5% claw damage. Both are Heavy footwear; Knight’s Golden Boots are a separate Medium option for maximum health and charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Active charge restoration: +5% · + Claw critical hit chance: +3% · + Claw damage: +5% · − Active charge restoration: +4% · − Claw critical hit chance: +2%
Model group · 1 entry
Ring · Unique
Trust in your blade and your honour.
Model group · 1 entry
Ring · Epic
You can achieve more than you think. Look within.
This ring supports vampiric abilities through cooldown, health cost and passive charges. Ring of Relentless Blows instead reduces sword ability cooldown, so choose according to the abilities you actually use at night.
Compare Ring of Relentless BlowsModel group · 4 entries
Feet · Superior
A pair of unassuming boots made from good quality leather.
Leather and Sturdy Leather Boots both give +2% claw critical hit chance; Sturdy adds +3%/s vampiric health regeneration. Tough Leather Boots raise those to +3% and +4%/s, adding +10% stamina restored by parrying. All three are Heavy footwear. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Unspecified · -16 armour vs first
These shoes made of cow leather will last long enough for you to grow sick of them.
These Light shoes give 20 armour without additional equipment bonuses. Compare Cowhide-Strapped Shoes for weapon critical hit chance, Pointed Shoes for charge restoration from hits or Tall Boots for passive charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
− Claw critical hit chance: +2%
Feet · Master · +4 armour vs first
A pair od unassuming boots made from fine leather.
Leather and Sturdy Leather Boots both give +2% claw critical hit chance; Sturdy adds +3%/s vampiric health regeneration. Tough Leather Boots raise those to +3% and +4%/s, adding +10% stamina restored by parrying. All three are Heavy footwear. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Vampiric health regeneration: +3%/s
Feet · Epic · +13 armour vs first
A pair of unassuming boots made from good quality, cured leather.
Leather and Sturdy Leather Boots both give +2% claw critical hit chance; Sturdy adds +3%/s vampiric health regeneration. Tough Leather Boots raise those to +3% and +4%/s, adding +10% stamina restored by parrying. All three are Heavy footwear. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Claw critical hit chance: +3% · + Vampiric health regeneration: +4%/s · + Stamina restored by parrying: +10% · − Claw critical hit chance: +2%
Model group · 3 entries
Hands · Superior
A pair of leather bracers to provide some forearm protection.
Leather, Sturdy Leather and Reinforced Leather Bracers lower attack stamina cost by 5%, 7% and 10%. Sturdy adds +7% maximum stamina; Reinforced raises that to +10% and adds +3% weapon critical hit chance. All three are Light arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Epic · +7 armour vs first
A pair of reinforced bracers of tough leather. They'll provide decent forearm protection.
Leather, Sturdy Leather and Reinforced Leather Bracers lower attack stamina cost by 5%, 7% and 10%. Sturdy adds +7% maximum stamina; Reinforced raises that to +10% and adds +3% weapon critical hit chance. All three are Light arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Attack stamina cost: -10% · + Maximum stamina: +10% · + Weapon critical hit chance: +3% · − Attack stamina cost: -5%
Hands · Master · +4 armour vs first
A pair of sturdy leather bracers to provide some forearm protection.
Leather, Sturdy Leather and Reinforced Leather Bracers lower attack stamina cost by 5%, 7% and 10%. Sturdy adds +7% maximum stamina; Reinforced raises that to +10% and adds +3% weapon critical hit chance. All three are Light arm armour. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Attack stamina cost: -7% · + Maximum stamina: +7% · − Attack stamina cost: -5%
Model group · 1 entry
Ring · Epic
To be human is to be weak.
Defeat Leonica in the St. Tyna’s Convent catacombs during Echoes of Silenced Bells, then search her remains. Leonica and the convent route
Its magic damage and health-cost bonuses suit Witchcraft, with passive charges supporting repeated casting. Compared with Ancestral Signet, it trades the spell-cooldown bonus for lower health cost and passive charge restoration.
Compare Ancestral SignetModel group · 3 entries
Legs · Superior
It's difficult not to think about a swamp-dwelling creature's skin when looking at these. Unfortunately, they're not as waterproof.
Lizardlike, Wasplike and Tortoiselike Padded Trousers give +5%, +7% and +10% passive charge restoration. Wasplike adds +4% damage against supernatural enemies; Tortoiselike raises that to +5% and adds +10% charge restoration from parries. All three use the Heavy leg slot.
Legs · Epic · +14 armour vs first
The colouring on these trousers brings an old turtle to mind. And they will last just as long.
Lizardlike, Wasplike and Tortoiselike Padded Trousers give +5%, +7% and +10% passive charge restoration. Wasplike adds +4% damage against supernatural enemies; Tortoiselike raises that to +5% and adds +10% charge restoration from parries. All three use the Heavy leg slot. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Passive charge restoration: +10% · + Damage against supernatural enemies: +5% · + Charge restoration from parries: +10% · − Passive charge restoration: +5%
Legs · Master · +8 armour vs first
The colouring on these trousers brings an angry wasp to mind. Ironically, they'll protect you from any sting.
Lizardlike, Wasplike and Tortoiselike Padded Trousers give +5%, +7% and +10% passive charge restoration. Wasplike adds +4% damage against supernatural enemies; Tortoiselike raises that to +5% and adds +10% charge restoration from parries. All three use the Heavy leg slot. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Passive charge restoration: +7% · + Damage against supernatural enemies: +4% · − Passive charge restoration: +5%
Model group · 1 entry
Ring · Master
Persevere, survive, be victorious.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
A health-capacity and regeneration pairing. Ring of Fortitude keeps the same +9% maximum health but replaces regeneration with magic damage reduction, which is a different response to spell-heavy encounters.
Compare Ring of FortitudeModel group · 1 entry
Chest · Superior
A surprisingly sturdy armour that clearly wasn't made by a skilled craftsman, yet it offers plenty of warmth and protection.
Despite its Heavy Garb name, this is Medium Armour. It gives 48 armour and +5% maximum health. Marauder’s and Outlaw’s Heavy Garb have 48 armour, Robber’s 47, Brigand’s 46 and Reaver’s 45; the health bonus is the same.
Model group · 1 entry
Amulet · Master
Become like the steel you wield.
Model group · 1 entry
Feet · Unique
A pair of boots that has seen the world, yet still yearns to see more.
Model group · 1 entry
Legs · Unique
A pair of greaves fashioned for protection and endurance. These will last you years, if not decades.
Model group · 1 entry
Ring · Master
Do what must be done. Steel is on your side.
Its weapon critical chance and damage against supernatural enemies favor a weapon approach to those targets. Doom of the Corrupted shares the enemy bonus but supports spell health cost instead.
Compare Doom of the CorruptedModel group · 1 entry
Hands · Unique
These were made for combat and versatility.
Model group · 1 entry
Amulet · Unique
Do not let your thoughts stray.
Model group · 1 entry
Hands · Master
This pair of slightly bizarre bracers offers excellent protection and feels... oddly nice and soft.
Model group · 3 entries
Chest · Master
This breastplate's over mail design was inspired by the master smiths from the East. Red stripes glow against the dark leather.
Compare the bonuses as well as the name: Star Armour from the East gives +2% magic damage; Moon Armour gives +4% damage against supernatural enemies. Sun Armour changes to 3% shorter vampiric ability cooldown, +12% blood drinking power and 10% lower omniblock stamina cost. All three are Medium Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Unspecified · -21 armour vs first
A simple tunic made to be durable, not pretty. Still, it bears signs of wear and tear.
This Light chest gives 32 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage.
− Damage against supernatural enemies: +4%
Chest · Epic · +9 armour vs first
This breastplate's over mail design was inspired by the master smiths from the East. The golden emblem is gorgeous.
Compare the bonuses as well as the name: Star Armour from the East gives +2% magic damage; Moon Armour gives +4% damage against supernatural enemies. Sun Armour changes to 3% shorter vampiric ability cooldown, +12% blood drinking power and 10% lower omniblock stamina cost. All three are Medium Armour. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Vampiric ability cooldown: -3% · + Blood drinking power: +12% · + Omniblock stamina cost: -10% · − Damage against supernatural enemies: +4%
Model group · 1 entry
Hands · Epic
It's imbued with magic, but its full potential is unknown. Using it might prove dangerous.
Model group · 1 entry
Ring · Epic
Found on a bloodthirsty monster's finger.
Model group · 1 entry
Ring · Epic
If a beast cannot outlast you, it's unable to defeat you.
Model group · 1 entry
Ring · Master
In the night, might makes right.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This combines vampiric restoration with +0.6%/s vampiric regeneration. Ring of Vrakhiri Regeneration offers only regeneration at +0.4%/s; neither ring is a claw critical accessory.
Compare Ring of Vrakhiri RegenerationModel group · 1 entry
Amulet · Superior
Stay under the moon.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Vampiric health restoration and vampiric health regeneration are separate attributes. This gives +6% restoration; Pendant of Regeneration instead lists +0.4%/s regeneration, and Nightling’s Band combines both categories in a ring.
Compare Nightling's BandModel group · 3 entries
Chest · Epic
Practical and with flair, this armour was crafted by a smith with an artistic soul – and likely cost a small fortune.
This Medium chest combines +12% blood drinking power, +5% claw critical damage and +4%/s vampiric health regeneration. Compare Sanguine Bladedancer’s Tunic if you prefer claw critical chance and cheaper dodges to passive vampiric recovery. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Master · -7 armour vs first
Practical and with flair. This armour was crafted by a smith with an artistic soul – and likely cost a small fortune.
+ Omniblock stamina cost: -7% · + Spell cooldown: -2% · − Blood drinking power: +12% · − Claw critical damage: +5% · − Vampiric health regeneration: +4%/s
Chest · Unspecified · -31 armour vs first
A simple shirt, as common and drab as a rainy autumn day.
This Light chest gives 32 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Blood drinking power: +12% · − Claw critical damage: +5% · − Vampiric health regeneration: +4%/s
Model group · 3 entries
Feet · Superior
A pair of elegant, sleek burskins dyed the colour of a moody sky.
Noble’s Azure, Golden and Scarlet Buskins give +5%, +8% and +10% vampiric health restoration. Golden also lowers omniblock stamina cost by 7%; Scarlet lowers it by 10% and adds +5% damage against animals. These are Medium boots. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Master · +4 armour vs first
A pair of elegant, sleek burskins dyed the colour of a weathered coin.
Noble’s Azure, Golden and Scarlet Buskins give +5%, +8% and +10% vampiric health restoration. Golden also lowers omniblock stamina cost by 7%; Scarlet lowers it by 10% and adds +5% damage against animals. These are Medium boots. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Vampiric health restoration: +8% · + Omniblock stamina cost: -7% · − Vampiric health restoration: +5%
Feet · Epic · +7 armour vs first
A pair of elegant, sleek burskins dyed the colour of fresh blood.
Noble’s Azure, Golden and Scarlet Buskins give +5%, +8% and +10% vampiric health restoration. Golden also lowers omniblock stamina cost by 7%; Scarlet lowers it by 10% and adds +5% damage against animals. These are Medium boots. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Vampiric health restoration: +10% · + Omniblock stamina cost: -10% · + Damage against animals: +5% · − Vampiric health restoration: +5%
Model group · 1 entry
Hands · Master
A pair of beautiful, adorned bracers dyed black and made of high-quality leather.
Nobleman’s Black Bracers combine 7% lower attack stamina cost with +4% weapon damage in the Heavy arm slot. Compare Reinforced Leather Bracers for a Light alternative with attack stamina cost, maximum stamina and weapon critical hit chance. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Model group · 2 entries
Hands · Epic
Tough, comfortable, and honestly quite stylish – these vambraces of blackened metal will fit anything.
Nobleman’s Bracers give +2% claw critical hit chance and +7% stamina restored by parrying. Darksteel Vambraces raise those to +3% and +10%, adding +10% charge restoration from hits. Both are Medium arm armour; Nobleman’s Black Bracers are a separate Heavy weapon-damage piece. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Master · -6 armour vs first
A pair of beautiful, adorned bracers made of high-quality leather.
Nobleman’s Bracers give +2% claw critical hit chance and +7% stamina restored by parrying. Darksteel Vambraces raise those to +3% and +10%, adding +10% charge restoration from hits. Both are Medium arm armour; Nobleman’s Black Bracers are a separate Heavy weapon-damage piece. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Claw critical hit chance: +2% · + Stamina restored by parrying: +7% · − Claw critical hit chance: +3% · − Stamina restored by parrying: +10% · − Charge restoration from hits: +10%
Model group · 1 entry
Amulet · Master
She's your mistress, not your doom.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This combines reduced vampiric ability health cost with magic damage reduction. Against physical attacks, its resistance bonus is less relevant than the physical reduction on Amulet of Fortitude.
Compare Amulet of FortitudeModel group · 1 entry
Chest · Superior
Sturdy, fur-lined armour cobbled together without skill, but offering solid coverage and warmth.
Despite its Heavy Garb name, this is Medium Armour. It gives 48 armour and +5% maximum health. Marauder’s and Outlaw’s Heavy Garb have 48 armour, Robber’s 47, Brigand’s 46 and Reaver’s 45; the health bonus is the same.
Model group · 4 entries
Chest · Unspecified
The blue mantle on top livens up this otherwise drab coat.
This Light chest gives 34 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Superior · +14 armour vs first
A layer of protective metal rests on top of a thick, comfortable padded tunic.
Padded Mail Shirt, Polished Padded Mail Shirt and Sturdy Padded Mail Shirt increase vampiric health restoration by 5%, 8% and 10%. Polished adds blood drinking power; Sturdy instead adds damage against supernatural enemies and charge restoration from parries. Choose around your recovery and combat actions. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Vampiric health restoration: +5%
Chest · Master · +20 armour vs first
A layer of protective, polished metal rests on top of a thick, comfortable padded tunic.
Padded Mail Shirt, Polished Padded Mail Shirt and Sturdy Padded Mail Shirt increase vampiric health restoration by 5%, 8% and 10%. Polished adds blood drinking power; Sturdy instead adds damage against supernatural enemies and charge restoration from parries. Choose around your recovery and combat actions. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Vampiric health restoration: +8% · + Blood drinking power: +9%
Chest · Epic · +28 armour vs first
A layer of protective, well-forged metal rests on top of a thick, comfortable padded tunic.
Padded Mail Shirt, Polished Padded Mail Shirt and Sturdy Padded Mail Shirt increase vampiric health restoration by 5%, 8% and 10%. Polished adds blood drinking power; Sturdy instead adds damage against supernatural enemies and charge restoration from parries. Choose around your recovery and combat actions. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Vampiric health restoration: +10% · + Damage against supernatural enemies: +5% · + Charge restoration from parries: +10%
Model group · 1 entry
Feet · Unspecified
They weren't made to be pretty – but to last.
Peasant’s Boots have two Light Armour variants with 20 and 50 armour and no additional equipment bonuses. Match the armour value on your own pair when comparing footwear. The 20-armour variant is among the Maragir armourer’s changing daytime stock.
Model group · 1 entry
Amulet · Superior
Let the shadows keep you alive.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This supplies +0.4%/s vampiric health regeneration. Ring of Vrakhiri Regeneration gives the same listed effect in a ring slot, while Astral Talisman adds a stronger regeneration value, restoration and claw damage.
Compare Ring of Vrakhiri RegenerationModel group · 1 entry
Amulet · Superior
More, more, more!
Model group · 1 entry
Chest · Unique
To anyone else – this is an impressive mail and a display of craftsmanship. But to you – it's a family heirloom.
Model group · 1 entry
Chest · Unspecified
Serving under Ambrus is often said to be the best opportunity in Vale Sangora since the vrakhiri takeover.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Hands · Master
A pair of solid, well-fitted bracers of bent steel plates. Exceptionally tough.
Plated Bracers combine +4% damage against animals with +8% health regeneration in the Heavy arm slot. Compare Blacksmith’s Bracers for mortal enemies and block-based charge restoration, or Veteran Knight’s Bracers for supernatural enemies and maximum stamina. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Model group · 3 entries
Feet · Master
A pair of shoes crafted not just for functionality, but style – the pointed tips immediately catch the eye.
Pointed Shoes give +5% charge restoration from hits. Black Pointed Shoes raise that to +7% and add +4% claw critical damage. Compare Tall Boots for passive charge recovery or Cowhide-Strapped Shoes for weapon critical hit chance in the same Light slot. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Superior · -4 armour vs first
A pair of shoes with elegant pointed tips. Sometimes style must come before comfort.
Pointed Shoes give +5% charge restoration from hits. Black Pointed Shoes raise that to +7% and add +4% claw critical damage. Compare Tall Boots for passive charge recovery or Cowhide-Strapped Shoes for weapon critical hit chance in the same Light slot. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Charge restoration from hits: +5% · − Charge restoration from hits: +7% · − Claw critical damage: +4%
Feet · Epic · +1 armour vs first
Excellent shoes with eye-catching pointed tips. Good for mountain hikes and for court dining.
+ Charge restoration from hits: +10% · + Claw critical damage: +5% · + Blood drinking power: +12% · − Charge restoration from hits: +7% · − Claw critical damage: +4%
Model group · 3 entries
Chest · Epic
High-quality steel. It weighs a fair bit, but only dead men carry no burdens.
Chest · Unspecified · -41 armour vs first
A plain grey piece of clothing. You can find tunics much like this one on many backs in Vale Sangora.
This Light chest gives 33 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Blood drinking power: +12% · − Damage against animals: +5% · − Charge restoration from parries: +10%
Chest · Master · -11 armour vs first
High quality steel. It weighs a fair bit, but only dead men carry no burdens.
+ Blood drinking power: +9% · + Damage against animals: +4% · − Blood drinking power: +12% · − Damage against animals: +5% · − Charge restoration from parries: +10%
Model group · 1 entry
Ring · Epic
Stand your ground and deal with them fast.
Model group · 1 entry
Amulet · Superior
Why cast one when you can cast two?
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
A spell-cooldown choice for Witchcraft. It does not reduce sword or vampiric ability cooldowns; Quickcast Ring improves the spell-cooldown value and adds active charge restoration in another slot.
Compare Quickcast RingModel group · 1 entry
Ring · Master
Show off your power and do not waste your time.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This addresses two casting limits: spell cooldown and active charge restoration. Ancestral Signet keeps the same cooldown value but gives magic damage instead of restoration.
Compare Ancestral SignetModel group · 4 entries
Legs · Epic
A pair of reinforced trousers dyed black. They fit incredibly well – as if were custom-made for you.
Legs · Master · -6 armour vs first
The wooly underlayer is both pleasantly warm and unpleasantly prickly. Overall - a solid pair of trousers.
Quilted Red Leggings give +6% blood drinking power in the Medium leg slot. Quilted Black Leggings raise that to +9% and add +7% charge restoration from blocks. Compare Reinforced Trousers if your charge recovery comes mainly from parries. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Blood drinking power: +9% · + Charge restoration from blocks: +7% · − Blood drinking power: +12% · − Charge restoration from blocks: +10% · − Claw damage: +5%
Legs · Unspecified · -27 armour vs first
There is nothing special about these, but there is nothing lacking either. Proper craftsmanship and a comfortable garment.
These Light trousers give 30 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
− Blood drinking power: +12% · − Charge restoration from blocks: +10% · − Claw damage: +5%
Legs · Superior · -12 armour vs first
A pair of warm trousers in pleasant red. They make you think of simpler times.
Quilted Red Leggings give +6% blood drinking power in the Medium leg slot. Quilted Black Leggings raise that to +9% and add +7% charge restoration from blocks. Compare Reinforced Trousers if your charge recovery comes mainly from parries. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Blood drinking power: +6% · − Blood drinking power: +12% · − Charge restoration from blocks: +10% · − Claw damage: +5%
Model group · 1 entry
Chest · Superior
A thick, mismatched suit of armour that looks sloppy, yet guards the body surprisingly well.
Despite its Heavy Garb name, this is Medium Armour. It gives 45 armour and +5% maximum health. Marauder’s and Outlaw’s Heavy Garb have 48 armour, Robber’s 47, Brigand’s 46 and Reaver’s 45; the health bonus is the same.
Model group · 4 entries
Chest · Superior
A competently crafted, unassuming armour. Good protection, no gaudy colours to catch unwanted attention.
Chest · Master · +13 armour vs first
This armour doesn't make one stand out – but it will keep one standing at the end of battle.
+ Stamina restored by parrying: +7% · + Damage against supernatural enemies: +4% · − Stamina restored by parrying: +5%
Chest · Epic · +24 armour vs first
This armour looks simple, but it has a few protective layers. It will do its job just fine.
+ Omniblock stamina cost: -10% · + Spell cooldown: -3% · + Damage against supernatural enemies: +5% · − Stamina restored by parrying: +5%
Chest · Unspecified · -21 armour vs first
Even though this shirt's clearly been worn, it still has some elegance about it.
This Light chest gives 33 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Stamina restored by parrying: +5%
Model group · 4 entries
Legs · Unspecified
Whoever made these wanted to add some flair and colour to everyday life.
These Light trousers give 32 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Master · +9 armour vs first
A pair of reliable trousers stitched with strong thread. Great for a hunt, serviceable in battle.
Red Wrapped Trousers and Hunter’s Trousers both give +2% weapon critical hit chance; Hunter’s adds +7% passive charge restoration. Tempered Cuisses give +3% weapon critical hit chance, +10% passive charge restoration and +5% weapon damage. These are Light leg options for sword builds. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon critical hit chance: +2% · + Passive charge restoration: +7%
Legs · Superior · +3 armour vs first
A pair of well-sewn trousers with unique red wrappings going down the legs.
Red Wrapped Trousers and Hunter’s Trousers both give +2% weapon critical hit chance; Hunter’s adds +7% passive charge restoration. Tempered Cuisses give +3% weapon critical hit chance, +10% passive charge restoration and +5% weapon damage. These are Light leg options for sword builds. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon critical hit chance: +2%
Legs · Epic · +17 armour vs first
A protective garment made of high quality leather and steel with added gentle adornments for style.
Red Wrapped Trousers and Hunter’s Trousers both give +2% weapon critical hit chance; Hunter’s adds +7% passive charge restoration. Tempered Cuisses give +3% weapon critical hit chance, +10% passive charge restoration and +5% weapon damage. These are Light leg options for sword builds. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Weapon critical hit chance: +3% · + Passive charge restoration: +10% · + Weapon damage: +5%
Model group · 4 entries
Legs · Master
A pair of slightly fancy, black trousers. They make you feel like a man from a big city.
Legs · Unspecified · -12 armour vs first
A nice pair of colourful trousers. Comfortable, if a touch whimsical.
These Light trousers give 30 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
− Maximum stamina: +7% · − Vampiric health regeneration: +3%/s
Legs · Superior · -8 armour vs first
A nice pair of trousers with creative colouring and shape. The quality makes up for the whimsy.
Red Shin Trousers give +5% maximum stamina in the Light leg slot. Yellow Shin Trousers give +10% maximum stamina, +4%/s vampiric health regeneration and +12% blood drinking power, making them a Light option for stamina and vampire recovery. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Maximum stamina: +5% · − Maximum stamina: +7% · − Vampiric health regeneration: +3%/s
Legs · Epic · +5 armour vs first
A pair of colourful trousers. A touch whimsical, sure, but so excellently made!
Red Shin Trousers give +5% maximum stamina in the Light leg slot. Yellow Shin Trousers give +10% maximum stamina, +4%/s vampiric health regeneration and +12% blood drinking power, making them a Light option for stamina and vampire recovery. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Maximum stamina: +10% · + Vampiric health regeneration: +4%/s · + Blood drinking power: +12% · − Maximum stamina: +7% · − Vampiric health regeneration: +3%/s
Model group · 4 entries
Legs · Unspecified
A pair of beige trousers. They won't do you any favours, but they're better than nothing. Perhaps.
These Light trousers give 31 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Epic · +23 armour vs first
A pair of sturdy trousers reinforced with thick steel, giving good coverage and not limiting movement much.
Reinforced, Steel-Reinforced and Plate-Reinforced Trousers give +5%, +7% and +10% charge restoration from parries. Steel also reduces dodge stamina cost by 7%; Plate raises that reduction to 10% and adds +5% damage against mortals. All three are Medium leg armour. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Charge restoration from parries: +10% · + Dodge stamina cost: -10% · + Damage against mortals: +5%
Legs · Superior · +13 armour vs first
A pair of sturdy trousers reinforced with tanned leather.
Reinforced, Steel-Reinforced and Plate-Reinforced Trousers give +5%, +7% and +10% charge restoration from parries. Steel also reduces dodge stamina cost by 7%; Plate raises that reduction to 10% and adds +5% damage against mortals. All three are Medium leg armour. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Charge restoration from parries: +5%
Legs · Master · +18 armour vs first
A pair of sturdy trousers reinforced with thin plates of steel.
Reinforced, Steel-Reinforced and Plate-Reinforced Trousers give +5%, +7% and +10% charge restoration from parries. Steel also reduces dodge stamina cost by 7%; Plate raises that reduction to 10% and adds +5% damage against mortals. All three are Medium leg armour. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Charge restoration from parries: +7% · + Dodge stamina cost: -7%
Model group · 1 entry
Ring · Superior
Withstand the unnatural.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This is the ring-slot equivalent of Corruption Ward’s +2% magic damage reduction. Ring of Fortitude increases that resistance to +3% and adds maximum health.
Compare Ring of FortitudeModel group · 1 entry
Ring · Superior
Slay the beasts of the wild.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This has the same animal-damage bonus as Beast Slayer’s Pendant in a different slot. Beastmaster’s Ring raises the animal bonus and adds reduced dodge cost.
Compare Beastmaster's RingModel group · 1 entry
Ring · Master
Slice your enemies into pieces.
Model group · 1 entry
Ring · Master
Refuse to be harmed. Grow stronger from their frustration.
Loot the Barrow Lord inside the excavation cave during Xanthe’s Excavations: Unsealed Secrets. Unsealed Secrets
Its pairing rewards omniblocking and parrying: lower omniblock cost, more stamina from parries. Survivor’s Ring keeps the same omniblock reduction but substitutes lower dodge cost.
Compare Survivor's RingModel group · 1 entry
Ring · Unique
Focus and you can achieve anything.
Model group · 1 entry
Ring · Master
You will survive because there is no other option.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This combines maximum health and magic damage reduction. Band of Defence protects against physical damage instead; select the resistance that matches the incoming attacks.
Compare Band of DefenceModel group · 1 entry
Ring · Master
Do more for less. Get more for less.
Model group · 1 entry
Ring · Superior
Slay your brethren.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Its +3.2% damage against mortals matches Human Slayer’s Pendant. It is an enemy-type bonus, so do not substitute it for a damage bonus against supernatural enemies when changing targets.
Compare Human Slayer's PendantModel group · 1 entry
Ring · Superior
Slay your kin.
Model group · 1 entry
Ring · Unique
Strike fast, strike hard, strike with satisfaction.
Model group · 1 entry
Ring · Superior
Mend your wounds, stem the flow.
Model group · 1 entry
Ring · Master
One after another, until there's nobody left.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
A sword-ability ring: cooldown reduction is paired with passive charge restoration. Quickcast Ring reduces spell cooldowns instead, and Lacra’s Ring targets vampiric abilities.
Compare Quickcast RingModel group · 1 entry
Ring · Unique
Darkness will keep you safe.
Model group · 1 entry
Ring · Epic
Fight smart. Never yield.
Model group · 1 entry
Ring · Master
Do it your way and nobody else's.
Model group · 1 entry
Ring · Superior
Survive the night.
Model group · 1 entry
Ring · Superior
Shadows never stop.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This matches Pendant of Regeneration’s +0.4%/s vampiric regeneration in a ring slot. Nightling’s Band has a higher listed regeneration value and adds vampiric health restoration.
Compare Nightling's BandModel group · 1 entry
Chest · Superior
A bulky, well-padded armour crudely assembled, but thick enough to offer real warmth and protection.
Despite its Heavy Garb name, this is Medium Armour. It gives 47 armour and +5% maximum health. Marauder’s and Outlaw’s Heavy Garb have 48 armour, Robber’s 47, Brigand’s 46 and Reaver’s 45; the health bonus is the same.
Model group · 1 entry
Chest · Unspecified
Armour stitched together from scraps of worn leather and old cloth, held together by crude buckles and fraying cords.
Model group · 1 entry
Chest · Unique
Ancient runes painted on your body.
Model group · 1 entry
Amulet · Master
Kill them, but do it fast.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Use its lower dodge cost when movement is consuming your stamina, with active charge restoration as the second benefit. Amulet of Focus instead rewards hits and parries, so it suits a different defensive rhythm.
Compare Amulet of FocusModel group · 1 entry
Legs · Epic
These simple leggings with reinforced plates may look unassuming, but you won't get a more reliable armour.
Model group · 1 entry
Feet · Unspecified
They don't restrict movement, but offer barely any protection for the feet - even a sharp rock can be painful.
These Light shoes give 21 armour without additional equipment bonuses. Compare Cowhide-Strapped Shoes for weapon critical hit chance, Pointed Shoes for charge restoration from hits or Tall Boots for passive charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Model group · 1 entry
Amulet · Epic
Why bother with a weapon you can lose?
Model group · 1 entry
Ring · Unique
Brandish your claws and make good use of them.
Model group · 1 entry
Feet · Superior
Sturdy footwear of soldiers from Vale Sangora. Protective enough, but comfort-wise, leave a lot to be desired.
Soldier’s Boots give 36 armour and +5% maximum health in the Heavy foot slot. Courier’s Cured Shoes provide the same maximum-health bonus with 30 armour in Medium; Leather Boots keep Heavy armour and instead add claw critical hit chance.
Model group · 1 entry
Hands · Unspecified
A pair of bracers used by soldiers. They offer moderate protection.
Soldier’s Bracers give 20 armour in the Medium arm slot without additional equipment bonuses. Compare Studded Bracers for block-based charge restoration, Champion’s Vambraces for stamina restored by parrying or Winter Vambraces for active charge restoration.
Model group · 1 entry
Legs · Unspecified
Sturdy greaves crafted in big quantities for the vrakhiri soldiers.
These Medium trousers give 35 armour without additional equipment bonuses. Soldier’s Greaves have 35 armour; Soldier’s Trousers and Vagrant’s Trousers have 36. Compare Dark Wrapped Trousers for weapon critical damage or Reinforced Trousers for parry-based charge restoration.
Model group · 1 entry
Hands · Superior
A pair of sturdy bracers used by soldiers. They offer good protection at the cost of comfort.
Soldier’s Heavy Bracers give 30 armour and +5% stamina restored by parrying. Champion’s Vambraces provide the same parry-stamina bonus with 23 armour in the Medium arm slot; compare their classes against the rest of your loadout.
Model group · 1 entry
Legs · Superior
Walking long distance in these is not comfortable, but in combat – they will do a good job.
Compare the three Heavy soldier greaves by effect: Soldier’s Heavy Greaves have 53 armour and +2% weapon critical hit chance; Reinforced Greaves have 50 armour and +5% stamina restored by parrying; Steel Greaves have 53 armour and +5% maximum stamina.
Model group · 1 entry
Legs · Superior
Greaves of good leather and strong steel made by a capable craftsman – not exceptional, but solid.
Compare the three Heavy soldier greaves by effect: Soldier’s Heavy Greaves have 53 armour and +2% weapon critical hit chance; Reinforced Greaves have 50 armour and +5% stamina restored by parrying; Steel Greaves have 53 armour and +5% maximum stamina.
Model group · 1 entry
Feet · Unspecified
Footwear of soldiers from Vale Sangora. Nothing special, but does its job.
These Medium shoes give 25 armour without additional equipment bonuses. Soldier’s Shoes and Brigand’s Boots have 25 armour; Footman’s Shoes have 24. Compare Courier’s Cured Shoes for maximum health or Wolfskin Loafers for weapon critical damage in the same class.
Model group · 1 entry
Legs · Superior
Steel reinforced greaves crafted in big quantities for the vrakhiri soldiers. They offer fair protection.
Compare the three Heavy soldier greaves by effect: Soldier’s Heavy Greaves have 53 armour and +2% weapon critical hit chance; Reinforced Greaves have 50 armour and +5% stamina restored by parrying; Steel Greaves have 53 armour and +5% maximum stamina.
Model group · 1 entry
Legs · Unspecified
A pair of protective trousers to complete a soldier's equipment.
These Medium trousers give 36 armour without additional equipment bonuses. Soldier’s Greaves have 35 armour; Soldier’s Trousers and Vagrant’s Trousers have 36. Compare Dark Wrapped Trousers for weapon critical damage or Reinforced Trousers for parry-based charge restoration.
Model group · 4 entries
Legs · Unspecified
A pair of durable trousers made of thick fabric, featuring good stitchwork.
These Light trousers give 29 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Superior · +7 armour vs first
A pair of warm, padded trousers in a vivid colour. Difficult to keep clean.
Squire’s Padded Trousers, Studded Plate Cuisses and Striped Plate Cuisses are Light Armour. Their omniblock stamina-cost reductions are 5%, 7% and 10%. Studded adds +4% damage against animals; Striped raises that to +5% and adds +3% claw critical hit chance. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Omniblock stamina cost: -5%
Legs · Epic · +20 armour vs first
Sturdy and reliable protection for your legs. The stripes might be a signature of some unknown blacksmith.
Squire’s Padded Trousers, Studded Plate Cuisses and Striped Plate Cuisses are Light Armour. Their omniblock stamina-cost reductions are 5%, 7% and 10%. Studded adds +4% damage against animals; Striped raises that to +5% and adds +3% claw critical hit chance. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Omniblock stamina cost: -10% · + Damage against animals: +5% · + Claw critical hit chance: +3%
Legs · Master · +12 armour vs first
Sturdy and reliable protection for your legs. The studs might be a signature of some unknown blacksmith.
Squire’s Padded Trousers, Studded Plate Cuisses and Striped Plate Cuisses are Light Armour. Their omniblock stamina-cost reductions are 5%, 7% and 10%. Studded adds +4% damage against animals; Striped raises that to +5% and adds +3% claw critical hit chance. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Omniblock stamina cost: -7% · + Damage against animals: +4%
Model group · 1 entry
Chest · Superior
This breastplate's over mail design was inspired by the master smiths from the East. It's instantly eye-catching.
Compare the bonuses as well as the name: Star Armour from the East gives +2% magic damage; Moon Armour gives +4% damage against supernatural enemies. Sun Armour changes to 3% shorter vampiric ability cooldown, +12% blood drinking power and 10% lower omniblock stamina cost. All three are Medium Armour.
Model group · 3 entries
Hands · Master
A pair of leather bracers with iron studs. Dyed black. They look formidable, if nothing else.
Studded, Black Studded and Tough Studded Bracers give +5%, +7% and +10% charge restoration from blocks. Black adds 2% shorter spell cooldown; Tough improves that to 3% and adds +10% charge restoration from parries. These Medium bracers support blocking and Witchcraft. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Hands · Superior · -4 armour vs first
A pair of leather bracers with iron studs. They look formidable, if nothing else.
Studded, Black Studded and Tough Studded Bracers give +5%, +7% and +10% charge restoration from blocks. Black adds 2% shorter spell cooldown; Tough improves that to 3% and adds +10% charge restoration from parries. These Medium bracers support blocking and Witchcraft. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Charge restoration from blocks: +5% · − Charge restoration from blocks: +7% · − Spell cooldown: -2%
Hands · Epic · +4 armour vs first
A pair of bracers with iron studs. Made from reinforced leather. They look formidable, if nothing else.
Studded, Black Studded and Tough Studded Bracers give +5%, +7% and +10% charge restoration from blocks. Black adds 2% shorter spell cooldown; Tough improves that to 3% and adds +10% charge restoration from parries. These Medium bracers support blocking and Witchcraft. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Charge restoration from blocks: +10% · + Spell cooldown: -3% · + Charge restoration from parries: +10% · − Charge restoration from blocks: +7% · − Spell cooldown: -2%
Model group · 1 entry
Amulet · Superior
Send them back to the pit they've crawled out of.
Complete Good Home, then help the Sanzhana east of Shrike’s Crag recover the charm in Burrow Sorrows. Burrow Sorrows
A focused choice against supernatural enemies. Unyielding Amulet raises the listed damage bonus from +3.2% to +4.8% and adds passive charge restoration.
Compare Unyielding AmuletModel group · 1 entry
Amulet · Epic
Bask in its golden glory.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This pairs health capacity and regeneration with shorter sword-ability cooldowns. Loop of Vitality offers the health pair in a ring slot at +9% each, leaving amulet choices open for another role.
Compare Loop of VitalityModel group · 1 entry
Ring · Master
Become strong. Stay strong.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Both effects reduce defensive stamina spending, covering dodges and omniblock. Ring of Denial is the alternative for players who parry frequently, trading the dodge discount for stamina restored by parrying.
Compare Ring of DenialModel group · 1 entry
Amulet · Master
You know how to wield your blade – now just sharpen it.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Both bonuses improve weapon critical attacks; it does not add a separate flat weapon-damage effect. Warrior’s Rush combines weapon damage and sword-ability cooldown instead, while Amulet of Crimson Steel combines the critical pair with further offensive support.
Compare Warrior's RushModel group · 4 entries
Feet · Unspecified
A pair of basic, but enduring shoes unafraid of hard days of work.
These Light shoes give 21 armour without additional equipment bonuses. Compare Cowhide-Strapped Shoes for weapon critical hit chance, Pointed Shoes for charge restoration from hits or Tall Boots for passive charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Master · +8 armour vs first
A pair of tall boots of tough, well-cured leather to protect both your feet and ankles.
Tall, Quality Tall and Reinforced Tall Boots give +5%, +7% and +10% passive charge restoration. Quality adds +2% weapon critical hit chance; Reinforced raises that to +3% and adds +5% damage against mortals. These are Light boots. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Passive charge restoration: +7% · + Weapon critical hit chance: +2%
Feet · Epic · +11 armour vs first
A pair of tall boots of tough, reinforced leather to protect both your feet and ankles.
Tall, Quality Tall and Reinforced Tall Boots give +5%, +7% and +10% passive charge restoration. Quality adds +2% weapon critical hit chance; Reinforced raises that to +3% and adds +5% damage against mortals. These are Light boots. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Passive charge restoration: +10% · + Weapon critical hit chance: +3% · + Damage against mortals: +5%
Feet · Superior · +3 armour vs first
A pair of tall boots of tough leather to protect your feet and ankles both.
Tall, Quality Tall and Reinforced Tall Boots give +5%, +7% and +10% passive charge restoration. Quality adds +2% weapon critical hit chance; Reinforced raises that to +3% and adds +5% damage against mortals. These are Light boots. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Passive charge restoration: +5%
Model group · 1 entry
Ring · Epic
Their blows can't get through. But, yours will.
Model group · 1 entry
Amulet · Master
From Svartrau, from Sangora. Your birthright, in a way.
Model group · 1 entry
Amulet · Unique
Repugnant to the wretched. A boon to you.
Model group · 1 entry
Amulet · Epic
She once watched over those who now rest in their graves.
Model group · 1 entry
Amulet · Unique
Leave none alive. There is no need.
Model group · 3 entries
Legs · Master
These elegant trousers in the colour of a cinder will keep your legs warm.
Tree-Bark, Cinder and Stormcloud Trousers are Heavy leg armour with +2%, +4% and +5% claw damage. Cinder adds +7% maximum stamina; Stormcloud raises that to +10% and adds +10% vampiric health restoration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
Legs · Epic · +8 armour vs first
These elegant trousers in the colour of a stormy sky will keep your legs dry.
Tree-Bark, Cinder and Stormcloud Trousers are Heavy leg armour with +2%, +4% and +5% claw damage. Cinder adds +7% maximum stamina; Stormcloud raises that to +10% and adds +10% vampiric health restoration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Claw damage: +5% · + Maximum stamina: +10% · + Vampiric health restoration: +10% · − Claw damage: +4% · − Maximum stamina: +7%
Legs · Superior · -11 armour vs first
These elegant trousers in the colour of healthy tree bark will keep your legs safe.
Tree-Bark, Cinder and Stormcloud Trousers are Heavy leg armour with +2%, +4% and +5% claw damage. Cinder adds +7% maximum stamina; Stormcloud raises that to +10% and adds +10% vampiric health restoration. Check the Maragir armourer during the day; this item is among his changing leg-armour stock.
+ Claw damage: +2% · − Claw damage: +4% · − Maximum stamina: +7%
Model group · 1 entry
Legs · Unspecified
A pair of grey trousers with comfortable shin wrappings.
These Light trousers give 29 armour without additional equipment bonuses. For a Light alternative with a combat effect, compare Dark Well-Fitted Trousers for weapon damage, Red Shin Trousers for maximum stamina or Gold Knee Trousers for health regeneration.
Model group · 1 entry
Amulet · Master
Keep them at bay until they die.
This improves damage against supernatural enemies and passive charge restoration. It has no bonus against mortals or animals, so Sunbringer’s Pendant is the relevant simpler comparison, rather than the similarly named Human Slayer’s Pendant.
Compare Sunbringer's PendantModel group · 1 entry
Chest · Unspecified
Light armour made from mismatched pelts, battered leather plates, and scavenged bindings. A patchwork of survival.
This Light chest gives 34 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage.
Model group · 1 entry
Legs · Unspecified
A pair of trousers that has definitely seen better days. And likely a previous owner or five.
These Medium trousers give 36 armour without additional equipment bonuses. Soldier’s Greaves have 35 armour; Soldier’s Trousers and Vagrant’s Trousers have 36. Compare Dark Wrapped Trousers for weapon critical damage or Reinforced Trousers for parry-based charge restoration.
Model group · 1 entry
Hands · Master
Rust hides in the nooks and crannies of these bracers, yet they're sturdier than many brand-new pairs. Master craft.
Veteran Knight’s Bracers give +7% maximum stamina and +4% damage against supernatural enemies in the Heavy arm slot. Compare Nobleman’s Black Bracers for lower attack stamina cost and weapon damage, or Plated Bracers for health regeneration and animal damage. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
Model group · 1 entry
Amulet · Unique
A desperate symbol of a desperate man.
Model group · 4 entries
Chest · Master
A stylish cotehardie with enduring padding underneath. It will protect you from the elements and soften enemy blows.
Voyager’s Ruddy Cotehardie reduces dodge stamina cost by 5%. Padded Voyager’s Cotehardie raises that reduction to 7% and adds +9% blood drinking power. Both occupy the Light chest slot. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Chest · Unspecified · -14 armour vs first
A simple shirt with a warm vest on top. Respectably practical.
This Light chest gives 32 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Dodge stamina cost: -7% · − Blood drinking power: +9%
Chest · Epic · +4 armour vs first
A stylish cotehardie in a dark colour. It will protect the body from the elements, soften enemy blows, and looks clean.
+ Dodge stamina cost: -10% · + Blood drinking power: +12% · + Vampiric health restoration: +10% · − Dodge stamina cost: -7% · − Blood drinking power: +9%
Chest · Superior · -5 armour vs first
A stylish cotehardie. It will protect the body from the elements and soften enemy blows.
Voyager’s Ruddy Cotehardie reduces dodge stamina cost by 5%. Padded Voyager’s Cotehardie raises that reduction to 7% and adds +9% blood drinking power. Both occupy the Light chest slot. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Dodge stamina cost: -5% · − Dodge stamina cost: -7% · − Blood drinking power: +9%
Model group · 1 entry
Ring · Superior
Sate your hunger with efficiency.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Its +8% blood drinking power matches Bloodsucker’s Amulet. Crimson Band doubles that listed bonus and adds physical and magic damage reduction.
Compare Crimson BandModel group · 1 entry
Amulet · Epic
You are the power they fear.
Model group · 1 entry
Feet · Unique
You could swear your feet tingle weirdly when you slip these on...
Model group · 1 entry
Hands · Unique
They hum with a quiet, unnerving buzz as if they knew they don't belong here.
Model group · 1 entry
Amulet · Master
There is no time to let them live.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
Weapon damage and sword-ability cooldown make this useful for a sword-focused loadout during either form. It does not improve claw damage; use Amulet of Clawing when claws are your main attacks.
Compare Amulet of ClawingModel group · 4 entries
Chest · Epic
A well-crafted armour. On the inside, it has a small, crude etching of a black boar which earned it its name.
Chest · Superior · -17 armour vs first
A well-crafted armour. On the inside, it has a small, crude etching of a boar which earned it its name.
Wildboar Hauberk supplies 48 armour and +2% weapon critical hit chance in the Medium chest slot. Compare Highland Surcoat if charge restoration matters more to your sword build than critical chance. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
+ Weapon critical hit chance: +2% · − Weapon critical hit chance: +3% · − Magic damage: +5% · − Maximum health: +10%
Chest · Master · -8 armour vs first
A well-crafted armour. On the inside, it has a small, crude etching of a red boar which earned it its name.
+ Weapon critical hit chance: +2% · + Magic damage: +4% · − Weapon critical hit chance: +3% · − Magic damage: +5% · − Maximum health: +10%
Chest · Unspecified · -31 armour vs first
This tunic has seen better days, but it's still holding together well enough.
This Light chest gives 34 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
− Weapon critical hit chance: +3% · − Magic damage: +5% · − Maximum health: +10%
Model group · 3 entries
Hands · Epic
A pair of excellent vambraces of thick black leather. The sturdy outer shell is filled with warm padding.
Hands · Master · -3 armour vs first
These vambraces of thick dyed leather provide both protection and warmth.
+ Active charge restoration: +4% · + Magic health cost: -4% · − Active charge restoration: +5% · − Magic health cost: -5% · − Charge restoration from parries: +10%
Hands · Superior · -7 armour vs first
These vambraces of thick leather provide both protection and warmth.
Winter Vambraces give +2% active charge restoration in the Medium arm slot. Compare Champion’s Black Vambraces for +4% active charge restoration plus stamina restored by parrying, or Studded Bracers if most of your charge recovery comes from blocks. Check the Maragir armourer during the day; this item is among his changing arm-armour stock.
+ Active charge restoration: +2% · − Active charge restoration: +5% · − Magic health cost: -5% · − Charge restoration from parries: +10%
Model group · 1 entry
Amulet · Superior
Do better. You know you can.
Check Vicho’s changing accessory stock at his Svartrau home at night, after completing the warehouse investigation in A Study in Crimson. Vicho’s shop
This provides passive charge restoration, so it is useful when you need charges rather than faster cooldowns. Amulet of Focus instead improves restoration from hits and parries.
Compare Amulet of FocusModel group · 4 entries
Feet · Epic
A pair of shoes made from exquisite bear hide, dyed and adorned for style. Durable, warm, and resistant to soaking.
Wolfskin Loafers, Lizard Skin Loafers and Black Bear Hide Boots are Medium footwear with +3%, +5% and +6% weapon critical damage. Lizard Skin adds +8% maximum health; Black Bear Hide raises that to +10% and adds +10% health regeneration. Bear Hide Boots without “Black” are a separate Heavy magic-focused piece. Check the Maragir armourer during the day; this item is among his changing footwear stock.
Feet · Unspecified · -18 armour vs first
A pair of shoes made from tanned cow skin.
These Light shoes give 21 armour without additional equipment bonuses. Compare Cowhide-Strapped Shoes for weapon critical hit chance, Pointed Shoes for charge restoration from hits or Tall Boots for passive charge restoration. Check the Maragir armourer during the day; this item is among his changing footwear stock.
− Weapon critical damage: +6% · − Maximum health: +10% · − Health regeneration: +10%
Feet · Master · -7 armour vs first
A pair of shoes made from tanned lizard skin. There is no rain that will drench those feet.
Wolfskin Loafers, Lizard Skin Loafers and Black Bear Hide Boots are Medium footwear with +3%, +5% and +6% weapon critical damage. Lizard Skin adds +8% maximum health; Black Bear Hide raises that to +10% and adds +10% health regeneration. Bear Hide Boots without “Black” are a separate Heavy magic-focused piece. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Weapon critical damage: +5% · + Maximum health: +8% · − Weapon critical damage: +6% · − Maximum health: +10% · − Health regeneration: +10%
Feet · Superior · -10 armour vs first
A pair of shoes made from tanned wolf skin.
Wolfskin Loafers, Lizard Skin Loafers and Black Bear Hide Boots are Medium footwear with +3%, +5% and +6% weapon critical damage. Lizard Skin adds +8% maximum health; Black Bear Hide raises that to +10% and adds +10% health regeneration. Bear Hide Boots without “Black” are a separate Heavy magic-focused piece. Check the Maragir armourer during the day; this item is among his changing footwear stock.
+ Weapon critical damage: +3% · − Weapon critical damage: +6% · − Maximum health: +10% · − Health regeneration: +10%
Model group · 1 entry
Hands · Unique
A pair of bracers found in a wolf cave, near the corpse of a strange man.
Model group · 1 entry
Legs · Unspecified
These offer both a semblance of style and unrestricted movement.
Woollen Trousers have two Light Armour variants with 30 and 58 armour and no additional equipment bonuses. Match the value on your own trousers when comparing them. The 30-armour variant is among the Maragir armourer’s changing daytime stock.
Model group · 1 entry
Chest · Unspecified
Offers both a semblance of style and unrestricted movement.
This Light chest gives 34 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Model group · 1 entry
Chest · Unspecified
If you ask Xanthe's men why they chose to serve her, most will lack a good answer.
This is Medium Armour with 39 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
Xanthe's men often wear simple padded armour. Just enough to keep them warm.
This is Medium Armour with 39 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
Serving under the oldest vrakhir in Vale Sangora – even older than Brencis – makes Xanthe's soldiers uniquely wary.
This is Medium Armour with 40 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Superior
Some say that every man under Xanthe's watch is given drops of her blood to strengthen them.
This Heavy chest gives 54 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
Nobody quite knows what happens beyond the walls of Xanthe's keep. Not even her men.
This is Medium Armour with 41 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Superior
Many soldiers serving under Xanthe speak very little about their work.
This Heavy chest gives 56 armour and +5% maximum health. Compare it with the other soldier Heavy Garb and Sturdy Armour pieces: they share the same health bonus but range from 54 to 59 armour.
Model group · 1 entry
Chest · Unspecified
A long, beige tunic that looks deceptively like the clothes of a more affluent peasant's merchant.
This is Medium Armour with 41 armour and no additional equipment bonuses. The ordinary Ambrus, Bakir, Brencis and Xanthe soldier chests range from 38 to 42 armour, including the pieces named Footman’s Light Armour. Compare armour and weight when choosing between them.
Model group · 1 entry
Chest · Unspecified
It was not made to be pretty – but to last.
This Light chest gives 33 armour and no additional equipment bonuses. For a Light chest with a combat bonus, compare Grey Knightly Gambeson for maximum health, Grey Padded Tunic for maximum stamina or Artisan’s Tunic for weapon damage. Check the Maragir armourer during the day; this item is among his changing chest-armour stock.
Light, Medium and Heavy armour carry different movement and stamina trade-offs. Compare the listed type here, then read the armour penalties guide before choosing a full loadout.
Use the equipment comparison for a side-by-side loadout, or save an item to My journey while you check shop and map sources.